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authorgdkchan <gab.dark.100@gmail.com>2023-08-13 22:26:42 -0300
committerGitHub <noreply@github.com>2023-08-13 22:26:42 -0300
commitb423197619dd8d9dda1c255a76105bf30e255dae (patch)
treee3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs
parent8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff)
Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs
new file mode 100644
index 00000000..e58be0a8
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs
@@ -0,0 +1,57 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.Translation.Optimizations;
+using System.Collections.Generic;
+using System.Diagnostics;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+ class SharedStoreSmallIntCas : ITransformPass
+ {
+ public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+ {
+ return stage == ShaderStage.Compute && usedFeatures.HasFlag(FeatureFlags.SharedMemory);
+ }
+
+ public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
+ {
+ Operation operation = (Operation)node.Value;
+ HelperFunctionName name;
+
+ if (operation.StorageKind == StorageKind.SharedMemory8)
+ {
+ name = HelperFunctionName.SharedStore8;
+ }
+ else if (operation.StorageKind == StorageKind.SharedMemory16)
+ {
+ name = HelperFunctionName.SharedStore16;
+ }
+ else
+ {
+ return node;
+ }
+
+ if (operation.Inst != Instruction.Store)
+ {
+ return node;
+ }
+
+ Operand memoryId = operation.GetSource(0);
+ Operand byteOffset = operation.GetSource(1);
+ Operand value = operation.GetSource(2);
+
+ Debug.Assert(memoryId.Type == OperandType.Constant);
+
+ int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value);
+
+ Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value };
+
+ LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
+
+ Utils.DeleteNode(node, operation);
+
+ return newNode;
+ }
+ }
+}