diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-08-13 22:26:42 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-13 22:26:42 -0300 |
| commit | b423197619dd8d9dda1c255a76105bf30e255dae (patch) | |
| tree | e3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs | |
| parent | 8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff) | |
Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig
* Stop using ShaderConfig on backends
* Replace ShaderConfig usages on Translator and passes
* Move remaining properties out of ShaderConfig and delete ShaderConfig
* Remove ResourceManager property from TranslatorContext
* Move Rewriter passes to separate transform pass files
* Fix TransformPasses.RunPass on cases where a node is removed
* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage
* Reduce excessive parameter passing a bit by using structs more
* Remove binding parameter from ShaderProperties methods since it is redundant
* Replace decoder instruction checks with switch statement
* Put GLSL on the same plan as SPIR-V for input/output declaration
* Stop mutating TranslatorContext state when Translate is called
* Pass most of the graphics state using a struct instead of individual query methods
* Auto-format
* Auto-format
* Add backend logging interface
* Auto-format
* Remove unnecessary use of interpolated strings
* Remove more modifications of AttributeUsage after decode
* PR feedback
* gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs new file mode 100644 index 00000000..e58be0a8 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedStoreSmallIntCas.cs @@ -0,0 +1,57 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.Translation.Optimizations; +using System.Collections.Generic; +using System.Diagnostics; + +using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; + +namespace Ryujinx.Graphics.Shader.Translation.Transforms +{ + class SharedStoreSmallIntCas : ITransformPass + { + public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures) + { + return stage == ShaderStage.Compute && usedFeatures.HasFlag(FeatureFlags.SharedMemory); + } + + public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node) + { + Operation operation = (Operation)node.Value; + HelperFunctionName name; + + if (operation.StorageKind == StorageKind.SharedMemory8) + { + name = HelperFunctionName.SharedStore8; + } + else if (operation.StorageKind == StorageKind.SharedMemory16) + { + name = HelperFunctionName.SharedStore16; + } + else + { + return node; + } + + if (operation.Inst != Instruction.Store) + { + return node; + } + + Operand memoryId = operation.GetSource(0); + Operand byteOffset = operation.GetSource(1); + Operand value = operation.GetSource(2); + + Debug.Assert(memoryId.Type == OperandType.Constant); + + int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value); + + Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value }; + + LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs)); + + Utils.DeleteNode(node, operation); + + return newNode; + } + } +} |
