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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
index fa687eca..87ebb8e7 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
@@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
public readonly HelperFunctionManager Hfm;
public readonly BasicBlock[] Blocks;
+ public readonly ShaderDefinitions Definitions;
public readonly ResourceManager ResourceManager;
public readonly IGpuAccessor GpuAccessor;
public readonly TargetLanguage TargetLanguage;
@@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public TransformContext(
HelperFunctionManager hfm,
BasicBlock[] blocks,
+ ShaderDefinitions definitions,
ResourceManager resourceManager,
IGpuAccessor gpuAccessor,
TargetLanguage targetLanguage,
@@ -23,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
Hfm = hfm;
Blocks = blocks;
+ Definitions = definitions;
ResourceManager = resourceManager;
GpuAccessor = gpuAccessor;
TargetLanguage = targetLanguage;