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authorgdkchan <gab.dark.100@gmail.com>2024-05-26 13:30:19 -0300
committerGitHub <noreply@github.com>2024-05-26 13:30:19 -0300
commit53d096e392d85106a41d8edad1dcda5cce7446a2 (patch)
tree38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs
parent4cc00bb4b1b777734151cab5570d622fbfefa49f (diff)
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs
index d559f669..c89c4d0b 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceReservations.cs
@@ -11,6 +11,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int MaxVertexBufferTextures = 32;
+ private const int TextureSetIndex = 2; // TODO: Get from GPU accessor.
+
public int VertexInfoConstantBufferBinding { get; }
public int VertexOutputStorageBufferBinding { get; }
public int GeometryVertexOutputStorageBufferBinding { get; }
@@ -163,6 +165,21 @@ namespace Ryujinx.Graphics.Shader.Translation
return _vertexBufferTextureBaseBinding + vaLocation;
}
+ public SetBindingPair GetVertexBufferTextureSetAndBinding(int vaLocation)
+ {
+ return new SetBindingPair(TextureSetIndex, GetVertexBufferTextureBinding(vaLocation));
+ }
+
+ public SetBindingPair GetIndexBufferTextureSetAndBinding()
+ {
+ return new SetBindingPair(TextureSetIndex, IndexBufferTextureBinding);
+ }
+
+ public SetBindingPair GetTopologyRemapBufferTextureSetAndBinding()
+ {
+ return new SetBindingPair(TextureSetIndex, TopologyRemapBufferTextureBinding);
+ }
+
internal bool TryGetOffset(StorageKind storageKind, int location, int component, out int offset)
{
return _offsets.TryGetValue(new IoDefinition(storageKind, IoVariable.UserDefined, location, component), out offset);