diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
| commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
| tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs | |
| parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) | |
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs | 198 |
1 files changed, 117 insertions, 81 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs index 83332711..e9fe0b1e 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs @@ -14,9 +14,6 @@ namespace Ryujinx.Graphics.Shader.Translation private const int DefaultLocalMemorySize = 128; private const int DefaultSharedMemorySize = 4096; - // TODO: Non-hardcoded array size. - public const int SamplerArraySize = 4; - private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" }; private readonly IGpuAccessor _gpuAccessor; @@ -32,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation private readonly HashSet<int> _usedConstantBufferBindings; - private readonly record struct TextureInfo(int CbufSlot, int Handle, bool Indexed, TextureFormat Format); + private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, SamplerType Type, TextureFormat Format); private struct TextureMeta { @@ -152,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Translation int binding = _cbSlotToBindingMap[slot]; if (binding < 0) { - binding = _gpuAccessor.QueryBindingConstantBuffer(slot); + binding = _gpuAccessor.CreateConstantBufferBinding(slot); _cbSlotToBindingMap[slot] = binding; string slotNumber = slot.ToString(CultureInfo.InvariantCulture); AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}"); @@ -173,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.Translation if (binding < 0) { - binding = _gpuAccessor.QueryBindingStorageBuffer(slot); + binding = _gpuAccessor.CreateStorageBufferBinding(slot); _sbSlotToBindingMap[slot] = binding; string slotNumber = slot.ToString(CultureInfo.InvariantCulture); AddNewStorageBuffer(binding, $"{_stagePrefix}_s{slotNumber}"); @@ -227,11 +224,12 @@ namespace Ryujinx.Graphics.Shader.Translation TextureFormat format, TextureFlags flags, int cbufSlot, - int handle) + int handle, + int arrayLength = 1) { inst &= Instruction.Mask; - bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic; - bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic; + bool isImage = inst.IsImage(); + bool isWrite = inst.IsImageStore(); bool accurateType = !inst.IsTextureQuery(); bool intCoords = isImage || flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureQuerySize; bool coherent = flags.HasFlag(TextureFlags.Coherent); @@ -241,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Translation format = TextureFormat.Unknown; } - int binding = GetTextureOrImageBinding(cbufSlot, handle, type, format, isImage, intCoords, isWrite, accurateType, coherent); + int binding = GetTextureOrImageBinding(cbufSlot, handle, arrayLength, type, format, isImage, intCoords, isWrite, accurateType, coherent); _gpuAccessor.RegisterTexture(handle, cbufSlot); @@ -251,6 +249,7 @@ namespace Ryujinx.Graphics.Shader.Translation private int GetTextureOrImageBinding( int cbufSlot, int handle, + int arrayLength, SamplerType type, TextureFormat format, bool isImage, @@ -260,7 +259,6 @@ namespace Ryujinx.Graphics.Shader.Translation bool coherent) { var dimensions = type.GetDimensions(); - var isIndexed = type.HasFlag(SamplerType.Indexed); var dict = isImage ? _usedImages : _usedTextures; var usageFlags = TextureUsageFlags.None; @@ -269,7 +267,7 @@ namespace Ryujinx.Graphics.Shader.Translation { usageFlags |= TextureUsageFlags.NeedsScaleValue; - var canScale = _stage.SupportsRenderScale() && !isIndexed && !write && dimensions == 2; + var canScale = _stage.SupportsRenderScale() && arrayLength == 1 && !write && dimensions == 2; if (!canScale) { @@ -289,76 +287,75 @@ namespace Ryujinx.Graphics.Shader.Translation usageFlags |= TextureUsageFlags.ImageCoherent; } - int arraySize = isIndexed ? SamplerArraySize : 1; - int firstBinding = -1; - - for (int layer = 0; layer < arraySize; layer++) + // For array textures, we also want to use type as key, + // since we may have texture handles stores in the same buffer, but for textures with different types. + var keyType = arrayLength > 1 ? type : SamplerType.None; + var info = new TextureInfo(cbufSlot, handle, arrayLength, keyType, format); + var meta = new TextureMeta() { - var info = new TextureInfo(cbufSlot, handle + layer * 2, isIndexed, format); - var meta = new TextureMeta() - { - AccurateType = accurateType, - Type = type, - UsageFlags = usageFlags, - }; + AccurateType = accurateType, + Type = type, + UsageFlags = usageFlags, + }; - int binding; + int binding; - if (dict.TryGetValue(info, out var existingMeta)) - { - dict[info] = MergeTextureMeta(meta, existingMeta); - binding = existingMeta.Binding; - } - else - { - bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer; + if (dict.TryGetValue(info, out var existingMeta)) + { + dict[info] = MergeTextureMeta(meta, existingMeta); + binding = existingMeta.Binding; + } + else + { + bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer; - binding = isImage - ? _gpuAccessor.QueryBindingImage(dict.Count, isBuffer) - : _gpuAccessor.QueryBindingTexture(dict.Count, isBuffer); + binding = isImage + ? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer) + : _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer); - meta.Binding = binding; + meta.Binding = binding; - dict.Add(info, meta); - } + dict.Add(info, meta); + } - string nameSuffix; + string nameSuffix; + string prefix = isImage ? "i" : "t"; - if (isImage) - { - nameSuffix = cbufSlot < 0 - ? $"i_tcb_{handle:X}_{format.ToGlslFormat()}" - : $"i_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}"; - } - else - { - nameSuffix = cbufSlot < 0 ? $"t_tcb_{handle:X}" : $"t_cb{cbufSlot}_{handle:X}"; - } + if (arrayLength != 1 && type != SamplerType.None) + { + prefix += type.ToShortSamplerType(); + } - var definition = new TextureDefinition( - isImage ? 3 : 2, - binding, - $"{_stagePrefix}_{nameSuffix}", - meta.Type, - info.Format, - meta.UsageFlags); + if (isImage) + { + nameSuffix = cbufSlot < 0 + ? $"{prefix}_tcb_{handle:X}_{format.ToGlslFormat()}" + : $"{prefix}_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}"; + } + else + { + nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}"; + } - if (isImage) - { - Properties.AddOrUpdateImage(definition); - } - else - { - Properties.AddOrUpdateTexture(definition); - } + var definition = new TextureDefinition( + isImage ? 3 : 2, + binding, + arrayLength, + $"{_stagePrefix}_{nameSuffix}", + meta.Type, + info.Format, + meta.UsageFlags); - if (layer == 0) - { - firstBinding = binding; - } + if (isImage) + { + Properties.AddOrUpdateImage(definition); + } + else + { + Properties.AddOrUpdateTexture(definition); } - return firstBinding; + return binding; } private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta) @@ -399,8 +396,7 @@ namespace Ryujinx.Graphics.Shader.Translation selectedMeta.UsageFlags |= TextureUsageFlags.NeedsScaleValue; var dimensions = type.GetDimensions(); - var isIndexed = type.HasFlag(SamplerType.Indexed); - var canScale = _stage.SupportsRenderScale() && !isIndexed && dimensions == 2; + var canScale = _stage.SupportsRenderScale() && selectedInfo.ArrayLength == 1 && dimensions == 2; if (!canScale) { @@ -468,34 +464,61 @@ namespace Ryujinx.Graphics.Shader.Translation return descriptors; } - public TextureDescriptor[] GetTextureDescriptors() + public TextureDescriptor[] GetTextureDescriptors(bool includeArrays = true) { - return GetDescriptors(_usedTextures, _usedTextures.Count); + return GetDescriptors(_usedTextures, includeArrays); } - public TextureDescriptor[] GetImageDescriptors() + public TextureDescriptor[] GetImageDescriptors(bool includeArrays = true) { - return GetDescriptors(_usedImages, _usedImages.Count); + return GetDescriptors(_usedImages, includeArrays); } - private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, int count) + private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, bool includeArrays) { - TextureDescriptor[] descriptors = new TextureDescriptor[count]; + List<TextureDescriptor> descriptors = new(); - int descriptorIndex = 0; + bool hasAnyArray = false; foreach ((TextureInfo info, TextureMeta meta) in usedResources) { - descriptors[descriptorIndex++] = new TextureDescriptor( + if (info.ArrayLength > 1) + { + hasAnyArray = true; + continue; + } + + descriptors.Add(new TextureDescriptor( meta.Binding, meta.Type, info.Format, info.CbufSlot, info.Handle, - meta.UsageFlags); + info.ArrayLength, + meta.UsageFlags)); } - return descriptors; + if (hasAnyArray && includeArrays) + { + foreach ((TextureInfo info, TextureMeta meta) in usedResources) + { + if (info.ArrayLength <= 1) + { + continue; + } + + descriptors.Add(new TextureDescriptor( + meta.Binding, + meta.Type, + info.Format, + info.CbufSlot, + info.Handle, + info.ArrayLength, + meta.UsageFlags)); + } + } + + return descriptors.ToArray(); } public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle) @@ -531,6 +554,19 @@ namespace Ryujinx.Graphics.Shader.Translation return FindDescriptorIndex(GetImageDescriptors(), binding); } + public bool IsArrayOfTexturesOrImages(int binding, bool isImage) + { + foreach ((TextureInfo info, TextureMeta meta) in isImage ? _usedImages : _usedTextures) + { + if (meta.Binding == binding) + { + return info.ArrayLength != 1; + } + } + + return false; + } + private void AddNewConstantBuffer(int binding, string name) { StructureType type = new(new[] |
