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authorgdkchan <gab.dark.100@gmail.com>2024-05-26 13:30:19 -0300
committerGitHub <noreply@github.com>2024-05-26 13:30:19 -0300
commit53d096e392d85106a41d8edad1dcda5cce7446a2 (patch)
tree38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.Shader/Translation/Optimizations
parent4cc00bb4b1b777734151cab5570d622fbfefa49f (diff)
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs12
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs4
2 files changed, 8 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index 4128af24..29501b71 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
bool hasSampler = !texOp.Inst.IsImage();
- int textureBinding = resourceManager.GetTextureOrImageBinding(
+ SetBindingPair textureSetAndBinding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
texOp.Type,
texOp.Format,
@@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
texOp.InsertSource(1, samplerIndex);
- int samplerBinding = resourceManager.GetTextureOrImageBinding(
+ SetBindingPair samplerSetAndBinding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
SamplerType.None,
texOp.Format,
@@ -120,11 +120,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct),
samplerPoolLength);
- texOp.TurnIntoArray(textureBinding, samplerBinding);
+ texOp.TurnIntoArray(textureSetAndBinding, samplerSetAndBinding);
}
else
{
- texOp.TurnIntoArray(textureBinding);
+ texOp.TurnIntoArray(textureSetAndBinding);
}
return true;
@@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
- int binding = resourceManager.GetTextureOrImageBinding(
+ SetBindingPair setAndBinding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
texOp.Type,
texOp.Format,
@@ -453,7 +453,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
cbufSlot,
cbufOffset);
- texOp.SetBinding(binding);
+ texOp.SetBinding(setAndBinding);
}
}
}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
index f2be7975..8eed139d 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
@@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TurnIntoArray(ResourceManager resourceManager, TextureOperation texOp, int cbufSlot, int handleIndex, int length)
{
- int binding = resourceManager.GetTextureOrImageBinding(
+ SetBindingPair setAndBinding = resourceManager.GetTextureOrImageBinding(
texOp.Inst,
texOp.Type,
texOp.Format,
@@ -230,7 +230,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
handleIndex,
length);
- texOp.TurnIntoArray(binding);
+ texOp.TurnIntoArray(setAndBinding);
}
}
}