diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-05-26 13:30:19 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-26 13:30:19 -0300 |
| commit | 53d096e392d85106a41d8edad1dcda5cce7446a2 (patch) | |
| tree | 38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.Shader/Translation/Optimizations | |
| parent | 4cc00bb4b1b777734151cab5570d622fbfefa49f (diff) | |
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend
* Pass texture set index everywhere
* Key textures using set and binding (rather than just binding)
* Start using extra sets for array textures
* Shader cache version bump
* Separate new commands, some PR feedback
* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array
* Move bind extra sets logic to new method
* Should only use separate array is MaximumExtraSets is not zero
* Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs | 12 | ||||
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs | 4 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs index 4128af24..29501b71 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs @@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations bool hasSampler = !texOp.Inst.IsImage(); - int textureBinding = resourceManager.GetTextureOrImageBinding( + SetBindingPair textureSetAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, texOp.Type, texOp.Format, @@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations texOp.InsertSource(1, samplerIndex); - int samplerBinding = resourceManager.GetTextureOrImageBinding( + SetBindingPair samplerSetAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, SamplerType.None, texOp.Format, @@ -120,11 +120,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct), samplerPoolLength); - texOp.TurnIntoArray(textureBinding, samplerBinding); + texOp.TurnIntoArray(textureSetAndBinding, samplerSetAndBinding); } else { - texOp.TurnIntoArray(textureBinding); + texOp.TurnIntoArray(textureSetAndBinding); } return true; @@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations } } - int binding = resourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, texOp.Type, texOp.Format, @@ -453,7 +453,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations cbufSlot, cbufOffset); - texOp.SetBinding(binding); + texOp.SetBinding(setAndBinding); } } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs index f2be7975..8eed139d 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs @@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations private static void TurnIntoArray(ResourceManager resourceManager, TextureOperation texOp, int cbufSlot, int handleIndex, int length) { - int binding = resourceManager.GetTextureOrImageBinding( + SetBindingPair setAndBinding = resourceManager.GetTextureOrImageBinding( texOp.Inst, texOp.Type, texOp.Format, @@ -230,7 +230,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations handleIndex, length); - texOp.TurnIntoArray(binding); + texOp.TurnIntoArray(setAndBinding); } } } |
