aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Shader/Translation/Optimizations
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2023-07-03 14:29:27 -0300
committerGitHub <noreply@github.com>2023-07-03 14:29:27 -0300
commit1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch)
tree3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/Translation/Optimizations
parent3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff)
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs14
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs15
2 files changed, 22 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
index bb25c160..bf087aff 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
@@ -222,8 +222,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType, bool isImage)
{
- texOp.SetHandle(cbufOffset, cbufSlot);
-
if (rewriteSamplerType)
{
SamplerType newType = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
@@ -234,7 +232,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
else if (texOp.Type == SamplerType.TextureBuffer && newType == SamplerType.Texture1D)
{
- int coordsCount = 1;
+ int coordsCount = 2;
if (InstEmit.Sample1DAs2D)
{
@@ -255,7 +253,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
- config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
+ int binding = config.ResourceManager.GetTextureOrImageBinding(
+ texOp.Inst,
+ texOp.Type,
+ texOp.Format,
+ texOp.Flags & ~TextureFlags.Bindless,
+ cbufSlot,
+ cbufOffset);
+
+ texOp.SetBinding(binding);
}
}
}
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
index f966a4fc..4b1bf76e 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
@@ -7,6 +7,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class BindlessToIndexed
{
+ private const int NvnTextureBufferIndex = 2;
+
public static void RunPass(BasicBlock block, ShaderConfig config)
{
// We can turn a bindless texture access into a indexed access,
@@ -43,7 +45,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (ldcSrc0.Type != OperandType.Constant ||
!config.ResourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
- src0CbufSlot != 2)
+ src0CbufSlot != NvnTextureBufferIndex)
{
continue;
}
@@ -102,8 +104,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
{
- texOp.TurnIntoIndexed(handle);
- config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle);
+ int binding = config.ResourceManager.GetTextureOrImageBinding(
+ texOp.Inst,
+ texOp.Type | SamplerType.Indexed,
+ texOp.Format,
+ texOp.Flags & ~TextureFlags.Bindless,
+ NvnTextureBufferIndex,
+ handle);
+
+ texOp.TurnIntoIndexed(binding);
}
}
}