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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-06-28 08:59:13 +0200
committerGitHub <noreply@github.com>2023-06-28 08:59:13 +0200
commit9becbd7d728fc2002c176dfd9d1d1aae86f86b12 (patch)
tree4aa3e608f438e706856ec8482c5053c13611caa4 /src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
parente055217292e034e46ebadd2e839b301b996d7064 (diff)
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
index 9a3ae1b8..f966a4fc 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
@@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// The base offset of the array of handles on the constant buffer is the constant offset.
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
- if (!(node.Value is TextureOperation texOp))
+ if (node.Value is not TextureOperation texOp)
{
continue;
}
@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
- if (!(texOp.GetSource(0).AsgOp is Operation handleAsgOp))
+ if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
{
continue;
}
@@ -64,17 +64,17 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// Plus this whole transform is fundamentally flawed as-is since we have no way to know the array size.
// Eventually, this should be entirely removed in favor of a implementation that supports true bindless
// texture access.
- if (!(ldcSrc2.AsgOp is Operation shrOp) || shrOp.Inst != Instruction.ShiftRightU32)
+ if (ldcSrc2.AsgOp is not Operation shrOp || shrOp.Inst != Instruction.ShiftRightU32)
{
continue;
}
- if (!(shrOp.GetSource(0).AsgOp is Operation shrOp2) || shrOp2.Inst != Instruction.ShiftRightU32)
+ if (shrOp.GetSource(0).AsgOp is not Operation shrOp2 || shrOp2.Inst != Instruction.ShiftRightU32)
{
continue;
}
- if (!(shrOp2.GetSource(0).AsgOp is Operation addOp) || addOp.Inst != Instruction.Add)
+ if (shrOp2.GetSource(0).AsgOp is not Operation addOp || addOp.Inst != Instruction.Add)
{
continue;
}
@@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand source = addOp.GetSource(0);
- Operation shrBy3 = new Operation(Instruction.ShiftRightU32, index, source, Const(3));
+ Operation shrBy3 = new(Instruction.ShiftRightU32, index, source, Const(3));
block.Operations.AddBefore(node, shrBy3);
@@ -106,4 +106,4 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle);
}
}
-} \ No newline at end of file
+}