diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-08-13 22:26:42 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-13 22:26:42 -0300 |
| commit | b423197619dd8d9dda1c255a76105bf30e255dae (patch) | |
| tree | e3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs | |
| parent | 8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff) | |
Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig
* Stop using ShaderConfig on backends
* Replace ShaderConfig usages on Translator and passes
* Move remaining properties out of ShaderConfig and delete ShaderConfig
* Remove ResourceManager property from TranslatorContext
* Move Rewriter passes to separate transform pass files
* Fix TransformPasses.RunPass on cases where a node is removed
* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage
* Reduce excessive parameter passing a bit by using structs more
* Remove binding parameter from ShaderProperties methods since it is redundant
* Replace decoder instruction checks with switch statement
* Put GLSL on the same plan as SPIR-V for input/output declaration
* Stop mutating TranslatorContext state when Translate is called
* Pass most of the graphics state using a struct instead of individual query methods
* Auto-format
* Auto-format
* Add backend logging interface
* Auto-format
* Remove unnecessary use of interpolated strings
* Remove more modifications of AttributeUsage after decode
* PR feedback
* gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs new file mode 100644 index 00000000..2523272b --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs @@ -0,0 +1,34 @@ +namespace Ryujinx.Graphics.Shader.Translation +{ + class HostCapabilities + { + public readonly bool ReducedPrecision; + public readonly bool SupportsFragmentShaderInterlock; + public readonly bool SupportsFragmentShaderOrderingIntel; + public readonly bool SupportsGeometryShaderPassthrough; + public readonly bool SupportsShaderBallot; + public readonly bool SupportsShaderBarrierDivergence; + public readonly bool SupportsTextureShadowLod; + public readonly bool SupportsViewportMask; + + public HostCapabilities( + bool reducedPrecision, + bool supportsFragmentShaderInterlock, + bool supportsFragmentShaderOrderingIntel, + bool supportsGeometryShaderPassthrough, + bool supportsShaderBallot, + bool supportsShaderBarrierDivergence, + bool supportsTextureShadowLod, + bool supportsViewportMask) + { + ReducedPrecision = reducedPrecision; + SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock; + SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel; + SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; + SupportsShaderBallot = supportsShaderBallot; + SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence; + SupportsTextureShadowLod = supportsTextureShadowLod; + SupportsViewportMask = supportsViewportMask; + } + } +} |
