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authorgdkchan <gab.dark.100@gmail.com>2023-08-13 22:26:42 -0300
committerGitHub <noreply@github.com>2023-08-13 22:26:42 -0300
commitb423197619dd8d9dda1c255a76105bf30e255dae (patch)
treee3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
parent8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff)
Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
new file mode 100644
index 00000000..2523272b
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/HostCapabilities.cs
@@ -0,0 +1,34 @@
+namespace Ryujinx.Graphics.Shader.Translation
+{
+ class HostCapabilities
+ {
+ public readonly bool ReducedPrecision;
+ public readonly bool SupportsFragmentShaderInterlock;
+ public readonly bool SupportsFragmentShaderOrderingIntel;
+ public readonly bool SupportsGeometryShaderPassthrough;
+ public readonly bool SupportsShaderBallot;
+ public readonly bool SupportsShaderBarrierDivergence;
+ public readonly bool SupportsTextureShadowLod;
+ public readonly bool SupportsViewportMask;
+
+ public HostCapabilities(
+ bool reducedPrecision,
+ bool supportsFragmentShaderInterlock,
+ bool supportsFragmentShaderOrderingIntel,
+ bool supportsGeometryShaderPassthrough,
+ bool supportsShaderBallot,
+ bool supportsShaderBarrierDivergence,
+ bool supportsTextureShadowLod,
+ bool supportsViewportMask)
+ {
+ ReducedPrecision = reducedPrecision;
+ SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
+ SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
+ SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
+ SupportsShaderBallot = supportsShaderBallot;
+ SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
+ SupportsTextureShadowLod = supportsTextureShadowLod;
+ SupportsViewportMask = supportsViewportMask;
+ }
+ }
+}