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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs b/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
new file mode 100644
index 00000000..774a128d
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
@@ -0,0 +1,52 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+
+namespace Ryujinx.Graphics.Shader.Translation
+{
+ static class GlobalMemory
+ {
+ private const int StorageDescsBaseOffset = 0x44; // In words.
+
+ public const int StorageDescSize = 4; // In words.
+ public const int StorageMaxCount = 16;
+
+ public const int StorageDescsSize = StorageDescSize * StorageMaxCount;
+
+ public const int UbeBaseOffset = 0x98; // In words.
+ public const int UbeMaxCount = 9;
+ public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
+ public const int UbeFirstCbuf = 8;
+
+ public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind)
+ {
+ return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) ||
+ inst == Instruction.LoadGlobal ||
+ inst == Instruction.StoreGlobal ||
+ inst == Instruction.StoreGlobal16 ||
+ inst == Instruction.StoreGlobal8;
+ }
+
+ public static int GetStorageCbOffset(ShaderStage stage, int slot)
+ {
+ return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
+ }
+
+ public static int GetStorageBaseCbOffset(ShaderStage stage)
+ {
+ return stage switch
+ {
+ ShaderStage.Compute => StorageDescsBaseOffset + 2 * StorageDescsSize,
+ ShaderStage.Vertex => StorageDescsBaseOffset,
+ ShaderStage.TessellationControl => StorageDescsBaseOffset + 1 * StorageDescsSize,
+ ShaderStage.TessellationEvaluation => StorageDescsBaseOffset + 2 * StorageDescsSize,
+ ShaderStage.Geometry => StorageDescsBaseOffset + 3 * StorageDescsSize,
+ ShaderStage.Fragment => StorageDescsBaseOffset + 4 * StorageDescsSize,
+ _ => 0
+ };
+ }
+
+ public static int GetConstantUbeOffset(int slot)
+ {
+ return UbeBaseOffset + slot * StorageDescSize;
+ }
+ }
+} \ No newline at end of file