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| author | gdkchan <gab.dark.100@gmail.com> | 2024-05-26 13:30:19 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-05-26 13:30:19 -0300 |
| commit | 53d096e392d85106a41d8edad1dcda5cce7446a2 (patch) | |
| tree | 38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.Shader/TextureDescriptor.cs | |
| parent | 4cc00bb4b1b777734151cab5570d622fbfefa49f (diff) | |
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend
* Pass texture set index everywhere
* Key textures using set and binding (rather than just binding)
* Start using extra sets for array textures
* Shader cache version bump
* Separate new commands, some PR feedback
* Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array
* Move bind extra sets logic to new method
* Should only use separate array is MaximumExtraSets is not zero
* Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/TextureDescriptor.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/TextureDescriptor.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs index d287a1aa..1e387407 100644 --- a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs +++ b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs @@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader { // New fields should be added to the end of the struct to keep disk shader cache compatibility. + public readonly int Set; public readonly int Binding; public readonly SamplerType Type; @@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader public readonly TextureUsageFlags Flags; public TextureDescriptor( + int set, int binding, SamplerType type, TextureFormat format, @@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader bool separate, TextureUsageFlags flags) { + Set = set; Binding = binding; Type = type; Format = format; |
