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authorgdkchan <gab.dark.100@gmail.com>2024-05-26 13:30:19 -0300
committerGitHub <noreply@github.com>2024-05-26 13:30:19 -0300
commit53d096e392d85106a41d8edad1dcda5cce7446a2 (patch)
tree38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.Shader/StructuredIr
parent4cc00bb4b1b777734151cab5570d622fbfefa49f (diff)
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs16
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs16
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs12
3 files changed, 35 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
index 4068c412..867cae85 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
@@ -8,7 +8,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public TextureFormat Format { get; }
public TextureFlags Flags { get; }
+ public int Set { get; }
public int Binding { get; }
+ public int SamplerSet { get; }
public int SamplerBinding { get; }
public bool IsSeparate => SamplerBinding >= 0;
@@ -18,7 +20,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
SamplerType type,
TextureFormat format,
TextureFlags flags,
+ int set,
int binding,
+ int samplerSet,
int samplerBinding,
int index,
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
@@ -26,8 +30,20 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Type = type;
Format = format;
Flags = flags;
+ Set = set;
Binding = binding;
+ SamplerSet = samplerSet;
SamplerBinding = samplerBinding;
}
+
+ public SetBindingPair GetTextureSetAndBinding()
+ {
+ return new SetBindingPair(Set, Binding);
+ }
+
+ public SetBindingPair GetSamplerSetAndBinding()
+ {
+ return new SetBindingPair(SamplerSet, SamplerBinding);
+ }
}
}
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
index 8c12c2aa..53ed6bfc 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
@@ -6,15 +6,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
private readonly Dictionary<int, BufferDefinition> _constantBuffers;
private readonly Dictionary<int, BufferDefinition> _storageBuffers;
- private readonly Dictionary<int, TextureDefinition> _textures;
- private readonly Dictionary<int, TextureDefinition> _images;
+ private readonly Dictionary<SetBindingPair, TextureDefinition> _textures;
+ private readonly Dictionary<SetBindingPair, TextureDefinition> _images;
private readonly Dictionary<int, MemoryDefinition> _localMemories;
private readonly Dictionary<int, MemoryDefinition> _sharedMemories;
public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
public IReadOnlyDictionary<int, BufferDefinition> StorageBuffers => _storageBuffers;
- public IReadOnlyDictionary<int, TextureDefinition> Textures => _textures;
- public IReadOnlyDictionary<int, TextureDefinition> Images => _images;
+ public IReadOnlyDictionary<SetBindingPair, TextureDefinition> Textures => _textures;
+ public IReadOnlyDictionary<SetBindingPair, TextureDefinition> Images => _images;
public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
@@ -22,8 +22,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
_constantBuffers = new Dictionary<int, BufferDefinition>();
_storageBuffers = new Dictionary<int, BufferDefinition>();
- _textures = new Dictionary<int, TextureDefinition>();
- _images = new Dictionary<int, TextureDefinition>();
+ _textures = new Dictionary<SetBindingPair, TextureDefinition>();
+ _images = new Dictionary<SetBindingPair, TextureDefinition>();
_localMemories = new Dictionary<int, MemoryDefinition>();
_sharedMemories = new Dictionary<int, MemoryDefinition>();
}
@@ -40,12 +40,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public void AddOrUpdateTexture(TextureDefinition definition)
{
- _textures[definition.Binding] = definition;
+ _textures[new(definition.Set, definition.Binding)] = definition;
}
public void AddOrUpdateImage(TextureDefinition definition)
{
- _images[definition.Binding] = definition;
+ _images[new(definition.Set, definition.Binding)] = definition;
}
public int AddLocalMemory(MemoryDefinition definition)
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index c4ebaee7..88053658 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -169,7 +169,17 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
{
- return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.SamplerBinding, texOp.Index, sources);
+ return new AstTextureOperation(
+ inst,
+ texOp.Type,
+ texOp.Format,
+ texOp.Flags,
+ texOp.Set,
+ texOp.Binding,
+ texOp.SamplerSet,
+ texOp.SamplerBinding,
+ texOp.Index,
+ sources);
}
int componentsCount = BitOperations.PopCount((uint)operation.Index);