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authorgdkchan <gab.dark.100@gmail.com>2023-06-03 20:12:18 -0300
committerGitHub <noreply@github.com>2023-06-03 20:12:18 -0300
commit21c9ac6240a3db3300143d1d0dd4a1070d4f576f (patch)
tree1d3fbafa1861368efe7cf8c923752cb0b621f717 /src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
parent81c9052847f1aa4a70010fefa8e6ee38b5ace612 (diff)
Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
index 061c89ed..157c5937 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
@@ -5,17 +5,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
class ShaderProperties
{
private readonly Dictionary<int, BufferDefinition> _constantBuffers;
+ private readonly Dictionary<int, BufferDefinition> _storageBuffers;
public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
+ public IReadOnlyDictionary<int, BufferDefinition> StorageBuffers => _storageBuffers;
public ShaderProperties()
{
_constantBuffers = new Dictionary<int, BufferDefinition>();
+ _storageBuffers = new Dictionary<int, BufferDefinition>();
}
public void AddConstantBuffer(int binding, BufferDefinition definition)
{
_constantBuffers[binding] = definition;
}
+
+ public void AddStorageBuffer(int binding, BufferDefinition definition)
+ {
+ _storageBuffers[binding] = definition;
+ }
}
} \ No newline at end of file