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authorgdkchan <gab.dark.100@gmail.com>2023-07-03 14:29:27 -0300
committerGitHub <noreply@github.com>2023-07-03 14:29:27 -0300
commit1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch)
tree3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
parent3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff)
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
index 4ff2035a..3970df1e 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
@@ -8,24 +8,21 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public TextureFormat Format { get; }
public TextureFlags Flags { get; }
- public int CbufSlot { get; }
- public int Handle { get; }
+ public int Binding { get; }
public AstTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
- int cbufSlot,
- int handle,
+ int binding,
int index,
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
{
Type = type;
Format = format;
Flags = flags;
- CbufSlot = cbufSlot;
- Handle = handle;
+ Binding = binding;
}
}
}