diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-07-03 14:29:27 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-07-03 14:29:27 -0300 |
| commit | 1c7a90ef359d9974e5bd257c4d8e9bf526a6966c (patch) | |
| tree | 3ab1644927819b90b0aef78ed6749c6434150490 /src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs | |
| parent | 3b46bb73f781a011705ecbc8a1d3207dfb145829 (diff) | |
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead
* Remove now unused code
* Consider image operations as having accurate type information too
I don't know why that was not the case before
* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed
* Shader cache version bump
* Change get texture methods to return descriptors created from ResourceManager state
This is required to ensure that reserved textures and images will not be bound as a guest texture/image
* Fix BindlessElimination.SetHandle inserting coords at the wrong place
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs index 4ff2035a..3970df1e 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs @@ -8,24 +8,21 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public TextureFormat Format { get; } public TextureFlags Flags { get; } - public int CbufSlot { get; } - public int Handle { get; } + public int Binding { get; } public AstTextureOperation( Instruction inst, SamplerType type, TextureFormat format, TextureFlags flags, - int cbufSlot, - int handle, + int binding, int index, params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length) { Type = type; Format = format; Flags = flags; - CbufSlot = cbufSlot; - Handle = handle; + Binding = binding; } } } |
