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| author | gdkchan <gab.dark.100@gmail.com> | 2023-08-16 18:16:25 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-16 23:16:25 +0200 |
| commit | 17354d59d14680258186168c1c462654665ee8c7 (patch) | |
| tree | 0c92f76d961d6a0257fa4c56132b1f1520cfc590 /src/Ryujinx.Graphics.Shader/ShaderStage.cs | |
| parent | 0c445184c185f6cd4b870d88b5eaad46c633b83b (diff) | |
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
* Declare and use gl_PerVertex block for VTG per-vertex built-ins
* Shader cache version bump
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/ShaderStage.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/ShaderStage.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/ShaderStage.cs b/src/Ryujinx.Graphics.Shader/ShaderStage.cs index f6cfe4bb..2522b4fc 100644 --- a/src/Ryujinx.Graphics.Shader/ShaderStage.cs +++ b/src/Ryujinx.Graphics.Shader/ShaderStage.cs @@ -23,5 +23,18 @@ namespace Ryujinx.Graphics.Shader { return stage == ShaderStage.Vertex || stage == ShaderStage.Fragment || stage == ShaderStage.Compute; } + + /// <summary> + /// Checks if the shader stage is vertex, tessellation or geometry. + /// </summary> + /// <param name="stage">Shader stage</param> + /// <returns>True if the shader stage is vertex, tessellation or geometry, false otherwise</returns> + public static bool IsVtg(this ShaderStage stage) + { + return stage == ShaderStage.Vertex || + stage == ShaderStage.TessellationControl || + stage == ShaderStage.TessellationEvaluation || + stage == ShaderStage.Geometry; + } } } |
