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authorgdkchan <gab.dark.100@gmail.com>2023-08-16 18:16:25 -0300
committerGitHub <noreply@github.com>2023-08-16 23:16:25 +0200
commit17354d59d14680258186168c1c462654665ee8c7 (patch)
tree0c92f76d961d6a0257fa4c56132b1f1520cfc590 /src/Ryujinx.Graphics.Shader/ShaderStage.cs
parent0c445184c185f6cd4b870d88b5eaad46c633b83b (diff)
Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
* Declare and use gl_PerVertex block for VTG per-vertex built-ins * Shader cache version bump
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/ShaderStage.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/ShaderStage.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/ShaderStage.cs b/src/Ryujinx.Graphics.Shader/ShaderStage.cs
index f6cfe4bb..2522b4fc 100644
--- a/src/Ryujinx.Graphics.Shader/ShaderStage.cs
+++ b/src/Ryujinx.Graphics.Shader/ShaderStage.cs
@@ -23,5 +23,18 @@ namespace Ryujinx.Graphics.Shader
{
return stage == ShaderStage.Vertex || stage == ShaderStage.Fragment || stage == ShaderStage.Compute;
}
+
+ /// <summary>
+ /// Checks if the shader stage is vertex, tessellation or geometry.
+ /// </summary>
+ /// <param name="stage">Shader stage</param>
+ /// <returns>True if the shader stage is vertex, tessellation or geometry, false otherwise</returns>
+ public static bool IsVtg(this ShaderStage stage)
+ {
+ return stage == ShaderStage.Vertex ||
+ stage == ShaderStage.TessellationControl ||
+ stage == ShaderStage.TessellationEvaluation ||
+ stage == ShaderStage.Geometry;
+ }
}
}