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authorgdkchan <gab.dark.100@gmail.com>2024-05-26 13:30:19 -0300
committerGitHub <noreply@github.com>2024-05-26 13:30:19 -0300
commit53d096e392d85106a41d8edad1dcda5cce7446a2 (patch)
tree38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs
parent4cc00bb4b1b777734151cab5570d622fbfefa49f (diff)
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs
index 0aac0ffa..383e82c6 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitSurface.cs
@@ -278,7 +278,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= TextureFlags.Bindless;
}
- int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
+ SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageAtomic,
type,
format,
@@ -286,7 +286,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureOperation.DefaultCbufSlot,
imm);
- Operand res = context.ImageAtomic(type, format, flags, binding, sources);
+ Operand res = context.ImageAtomic(type, format, flags, setAndBinding, sources);
context.Copy(d, res);
}
@@ -389,7 +389,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureFormat format = isBindless ? TextureFormat.Unknown : ShaderProperties.GetTextureFormat(context.TranslatorContext.GpuAccessor, handle);
- int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
+ SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageLoad,
type,
format,
@@ -397,7 +397,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureOperation.DefaultCbufSlot,
handle);
- context.ImageLoad(type, format, flags, binding, (int)componentMask, dests, sources);
+ context.ImageLoad(type, format, flags, setAndBinding, (int)componentMask, dests, sources);
}
else
{
@@ -432,7 +432,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureFormat format = GetTextureFormat(size);
- int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
+ SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageLoad,
type,
format,
@@ -440,7 +440,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureOperation.DefaultCbufSlot,
handle);
- context.ImageLoad(type, format, flags, binding, compMask, dests, sources);
+ context.ImageLoad(type, format, flags, setAndBinding, compMask, dests, sources);
switch (size)
{
@@ -552,7 +552,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= TextureFlags.Bindless;
}
- int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
+ SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageAtomic,
type,
format,
@@ -560,7 +560,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureOperation.DefaultCbufSlot,
imm);
- context.ImageAtomic(type, format, flags, binding, sources);
+ context.ImageAtomic(type, format, flags, setAndBinding, sources);
}
private static void EmitSust(
@@ -679,7 +679,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags |= TextureFlags.Coherent;
}
- int binding = isBindless ? 0 : context.ResourceManager.GetTextureOrImageBinding(
+ SetBindingPair setAndBinding = isBindless ? default : context.ResourceManager.GetTextureOrImageBinding(
Instruction.ImageStore,
type,
format,
@@ -687,7 +687,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureOperation.DefaultCbufSlot,
handle);
- context.ImageStore(type, format, flags, binding, sources);
+ context.ImageStore(type, format, flags, setAndBinding, sources);
}
private static int GetComponentSizeInBytesLog2(SuatomSize size)