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| author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
| commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
| tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/InputTopology.cs | |
| parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) | |
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/InputTopology.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/InputTopology.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/InputTopology.cs b/src/Ryujinx.Graphics.Shader/InputTopology.cs index ebd2930e..9438263d 100644 --- a/src/Ryujinx.Graphics.Shader/InputTopology.cs +++ b/src/Ryujinx.Graphics.Shader/InputTopology.cs @@ -29,6 +29,19 @@ namespace Ryujinx.Graphics.Shader return topology switch { InputTopology.Points => 1, + InputTopology.Lines => 2, + InputTopology.LinesAdjacency => 4, + InputTopology.Triangles => 3, + InputTopology.TrianglesAdjacency => 6, + _ => 1, + }; + } + + public static int ToInputVerticesNoAdjacency(this InputTopology topology) + { + return topology switch + { + InputTopology.Points => 1, InputTopology.Lines or InputTopology.LinesAdjacency => 2, InputTopology.Triangles or |
