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| author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
| commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
| tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/Constants.cs | |
| parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) | |
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Constants.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/Constants.cs | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Constants.cs b/src/Ryujinx.Graphics.Shader/Constants.cs index cff2c37a..6317369f 100644 --- a/src/Ryujinx.Graphics.Shader/Constants.cs +++ b/src/Ryujinx.Graphics.Shader/Constants.cs @@ -10,11 +10,5 @@ namespace Ryujinx.Graphics.Shader public const int NvnBaseVertexByteOffset = 0x640; public const int NvnBaseInstanceByteOffset = 0x644; public const int NvnDrawIndexByteOffset = 0x648; - - // Transform Feedback emulation. - - public const int TfeInfoBinding = 0; - public const int TfeBufferBaseBinding = 1; - public const int TfeBuffersCount = 4; } } |
