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authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/Constants.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Constants.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Constants.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Constants.cs b/src/Ryujinx.Graphics.Shader/Constants.cs
index cff2c37a..6317369f 100644
--- a/src/Ryujinx.Graphics.Shader/Constants.cs
+++ b/src/Ryujinx.Graphics.Shader/Constants.cs
@@ -10,11 +10,5 @@ namespace Ryujinx.Graphics.Shader
public const int NvnBaseVertexByteOffset = 0x640;
public const int NvnBaseInstanceByteOffset = 0x644;
public const int NvnDrawIndexByteOffset = 0x648;
-
- // Transform Feedback emulation.
-
- public const int TfeInfoBinding = 0;
- public const int TfeBufferBaseBinding = 1;
- public const int TfeBuffersCount = 4;
}
}