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authorgdkchan <gab.dark.100@gmail.com>2023-06-08 17:43:16 -0300
committerGitHub <noreply@github.com>2023-06-08 17:43:16 -0300
commit2cdcfe46d8959b0cbd8aea3b4439b30a55d47f00 (patch)
tree8f493b6e52e0e30997e7575dc55835d5f645943e /src/Ryujinx.Graphics.Shader/CodeGen/Spirv
parentfe30c03cac9d1f09270a4156aceab273dbac81fb (diff)
Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent * Shader cache version bump
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs7
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs12
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs2
3 files changed, 19 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
index c1bfa088..1f5167e6 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
@@ -76,6 +76,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public SpirvDelegates Delegates { get; }
+ public bool IsMainFunction { get; private set; }
+ public bool MayHaveReturned { get; set; }
+
public CodeGenContext(
StructuredProgramInfo info,
ShaderConfig config,
@@ -108,8 +111,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Delegates = new SpirvDelegates(this);
}
- public void StartFunction()
+ public void StartFunction(bool isMainFunction)
{
+ IsMainFunction = isMainFunction;
+ MayHaveReturned = false;
_locals.Clear();
_localForArgs.Clear();
_funcArgs.Clear();
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
index 4be0c62b..6c115752 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
@@ -242,6 +242,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateBarrier(CodeGenContext context, AstOperation operation)
{
+ // Barrier on divergent control flow paths may cause the GPU to hang,
+ // so skip emitting the barrier for those cases.
+ if (!context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence() &&
+ (context.CurrentBlock.Type != AstBlockType.Main || context.MayHaveReturned || !context.IsMainFunction))
+ {
+ context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
+
+ return OperationResult.Invalid;
+ }
+
context.ControlBarrier(
context.Constant(context.TypeU32(), Scope.Workgroup),
context.Constant(context.TypeU32(), Scope.Workgroup),
@@ -1092,6 +1102,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateReturn(CodeGenContext context, AstOperation operation)
{
+ context.MayHaveReturned = true;
+
if (operation.SourcesCount != 0)
{
context.ReturnValue(context.Get(context.CurrentFunction.ReturnType, operation.GetSource(0)));
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
index a55e09fd..5c736b60 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
@@ -148,7 +148,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.CurrentFunction = function;
context.AddFunction(spvFunc);
- context.StartFunction();
+ context.StartFunction(isMainFunction: funcIndex == 0);
Declarations.DeclareParameters(context, function);