aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2023-08-29 21:10:34 -0300
committerGitHub <noreply@github.com>2023-08-29 21:10:34 -0300
commitf09bba82b9366e5912b639a610ae89cbb1cf352c (patch)
tree4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
parent93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff)
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
index 70f1dd3c..44d3e985 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
@@ -239,9 +239,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
_ => throw new InvalidOperationException($"Invalid output topology \"{context.Definitions.OutputTopology}\"."),
});
- int maxOutputVertices = context.Definitions.GpPassthrough ? context.InputVertices : context.Definitions.MaxOutputVertices;
-
- context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices);
+ context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Definitions.MaxOutputVertices);
}
else if (context.Definitions.Stage == ShaderStage.Fragment)
{
@@ -279,6 +277,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
localSizeZ);
}
+ if (context.Definitions.Stage != ShaderStage.Fragment &&
+ context.Definitions.Stage != ShaderStage.Geometry &&
+ context.Definitions.Stage != ShaderStage.Compute &&
+ context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.Layer)))
+ {
+ context.AddCapability(Capability.ShaderLayer);
+ }
+
if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
{
context.AddExecutionMode(spvFunc, ExecutionMode.Xfb);