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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs39
1 files changed, 35 insertions, 4 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
index b7482425..9633c522 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
@@ -181,9 +181,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var sampledImageType = context.TypeSampledImage(imageType);
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
- var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant);
+ var sampledImageArrayPointerType = sampledImagePointerType;
- context.Samplers.Add(sampler.Binding, (imageType, sampledImageType, sampledImageVariable));
+ if (sampler.ArrayLength == 0)
+ {
+ var sampledImageArrayType = context.TypeRuntimeArray(sampledImageType);
+ sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
+ }
+ else if (sampler.ArrayLength != 1)
+ {
+ var sampledImageArrayType = context.TypeArray(sampledImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
+ sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
+ }
+
+ var sampledImageVariable = context.Variable(sampledImageArrayPointerType, StorageClass.UniformConstant);
+
+ context.Samplers.Add(sampler.Binding, new SamplerDeclaration(
+ imageType,
+ sampledImageType,
+ sampledImagePointerType,
+ sampledImageVariable,
+ sampler.ArrayLength != 1));
context.SamplersTypes.Add(sampler.Binding, sampler.Type);
context.Name(sampledImageVariable, sampler.Name);
@@ -211,9 +229,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
GetImageFormat(image.Format));
var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
- var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant);
+ var imageArrayPointerType = imagePointerType;
+
+ if (image.ArrayLength == 0)
+ {
+ var imageArrayType = context.TypeRuntimeArray(imageType);
+ imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
+ }
+ else if (image.ArrayLength != 1)
+ {
+ var imageArrayType = context.TypeArray(imageType, context.Constant(context.TypeU32(), image.ArrayLength));
+ imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
+ }
+
+ var imageVariable = context.Variable(imageArrayPointerType, StorageClass.UniformConstant);
- context.Images.Add(image.Binding, (imageType, imageVariable));
+ context.Images.Add(image.Binding, new ImageDeclaration(imageType, imagePointerType, imageVariable, image.ArrayLength != 1));
context.Name(imageVariable, image.Name);
context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);