diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
| commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
| tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs | |
| parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) | |
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs index 6d3859ef..b72b94d9 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs @@ -9,8 +9,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions { public static string Shuffle(CodeGenContext context, AstOperation operation) { - string value = GetSoureExpr(context, operation.GetSource(0), AggregateType.FP32); - string index = GetSoureExpr(context, operation.GetSource(1), AggregateType.U32); + string value = GetSourceExpr(context, operation.GetSource(0), AggregateType.FP32); + string index = GetSourceExpr(context, operation.GetSource(1), AggregateType.U32); if (context.HostCapabilities.SupportsShaderBallot) { |
