diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
| commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
| tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs | |
| parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) | |
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs index 0618ba8a..d5448856 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs @@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions for (int i = 0; i < args.Length; i++) { - args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i)); + args[i] = GetSourceExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i)); } return $"{function.Name}({string.Join(", ", args)})"; |
