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authorgdkchan <gab.dark.100@gmail.com>2023-08-16 21:31:07 -0300
committerGitHub <noreply@github.com>2023-08-16 21:31:07 -0300
commit6ed613a6e6a66d57d2fdb045d926e42dfcdd3206 (patch)
tree3dbd8e34edf12925f49a0a6c1229e3565b5cfd4f /src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl
parent64079c034c1c3a18133542d6ac745490149d8043 (diff)
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl
deleted file mode 100644
index 7cb4764d..00000000
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl
+++ /dev/null
@@ -1,11 +0,0 @@
-float Helper_Shuffle(float x, uint index, uint mask, out bool valid)
-{
- uint clamp = mask & 0x1fu;
- uint segMask = (mask >> 8) & 0x1fu;
- uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
- uint maxThreadId = minThreadId | (clamp & ~segMask);
- uint srcThreadId = (index & ~segMask) | minThreadId;
- valid = srcThreadId <= maxThreadId;
- float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
- return valid ? v : x;
-} \ No newline at end of file