diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-08-29 21:10:34 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-29 21:10:34 -0300 |
| commit | f09bba82b9366e5912b639a610ae89cbb1cf352c (patch) | |
| tree | 4811ffa52206eed7cf8aa200c64deb7410e5c56b /src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | |
| parent | 93d78f9ac4a37a50f0cc2e57addd330d072af742 (diff) | |
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute
* Call InitializeReservedCounts for compute too
* PR feedback
* Set clip distance mask for geometry and tessellation shaders too
* Transform feedback emulation only for vertex
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index 607ff431..500de71f 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -100,10 +100,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl else { string outPrimitive = context.Definitions.OutputTopology.ToGlslString(); - - int maxOutputVertices = context.Definitions.GpPassthrough - ? context.Definitions.InputTopology.ToInputVertices() - : context.Definitions.MaxOutputVertices; + int maxOutputVertices = context.Definitions.MaxOutputVertices; context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;"); } @@ -320,15 +317,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { string typeName = GetVarTypeName(context, memory.Type & ~AggregateType.Array); - if (memory.ArrayLength > 0) + if (memory.Type.HasFlag(AggregateType.Array)) { - string arraySize = memory.ArrayLength.ToString(CultureInfo.InvariantCulture); + if (memory.ArrayLength > 0) + { + string arraySize = memory.ArrayLength.ToString(CultureInfo.InvariantCulture); - context.AppendLine($"{prefix}{typeName} {memory.Name}[{arraySize}];"); + context.AppendLine($"{prefix}{typeName} {memory.Name}[{arraySize}];"); + } + else + { + context.AppendLine($"{prefix}{typeName} {memory.Name}[];"); + } } else { - context.AppendLine($"{prefix}{typeName} {memory.Name}[];"); + context.AppendLine($"{prefix}{typeName} {memory.Name};"); } } } |
