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authorgdkchan <gab.dark.100@gmail.com>2023-08-13 22:26:42 -0300
committerGitHub <noreply@github.com>2023-08-13 22:26:42 -0300
commitb423197619dd8d9dda1c255a76105bf30e255dae (patch)
treee3898b3b1672f022b5de4522b51bd21583043996 /src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
parent8edfb2bc7b8507d0ef51f0544eb32a65f0bf54a1 (diff)
Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig * Stop using ShaderConfig on backends * Replace ShaderConfig usages on Translator and passes * Move remaining properties out of ShaderConfig and delete ShaderConfig * Remove ResourceManager property from TranslatorContext * Move Rewriter passes to separate transform pass files * Fix TransformPasses.RunPass on cases where a node is removed * Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage * Reduce excessive parameter passing a bit by using structs more * Remove binding parameter from ShaderProperties methods since it is redundant * Replace decoder instruction checks with switch statement * Put GLSL on the same plan as SPIR-V for input/output declaration * Stop mutating TranslatorContext state when Translate is called * Pass most of the graphics state using a struct instead of individual query methods * Auto-format * Auto-format * Add backend logging interface * Auto-format * Remove unnecessary use of interpolated strings * Remove more modifications of AttributeUsage after decode * PR feedback * gl_Layer is not supported on compute
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
index 551e5cef..7506f72a 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -12,7 +12,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public StructuredProgramInfo Info { get; }
- public ShaderConfig Config { get; }
+ public AttributeUsage AttributeUsage { get; }
+ public ShaderDefinitions Definitions { get; }
+ public ShaderProperties Properties { get; }
+ public HostCapabilities HostCapabilities { get; }
+ public ILogger Logger { get; }
+ public TargetApi TargetApi { get; }
public OperandManager OperandManager { get; }
@@ -22,10 +27,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private string _indentation;
- public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
+ public CodeGenContext(StructuredProgramInfo info, CodeGenParameters parameters)
{
Info = info;
- Config = config;
+ AttributeUsage = parameters.AttributeUsage;
+ Definitions = parameters.Definitions;
+ Properties = parameters.Properties;
+ HostCapabilities = parameters.HostCapabilities;
+ Logger = parameters.Logger;
+ TargetApi = parameters.TargetApi;
OperandManager = new OperandManager();