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authorgdkchan <gab.dark.100@gmail.com>2024-05-26 13:30:19 -0300
committerGitHub <noreply@github.com>2024-05-26 13:30:19 -0300
commit53d096e392d85106a41d8edad1dcda5cce7446a2 (patch)
tree38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.Shader/BufferDescriptor.cs
parent4cc00bb4b1b777734151cab5570d622fbfefa49f (diff)
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/BufferDescriptor.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/BufferDescriptor.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs b/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs
index ead1c5e6..11d4e3c1 100644
--- a/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs
+++ b/src/Ryujinx.Graphics.Shader/BufferDescriptor.cs
@@ -4,14 +4,16 @@ namespace Ryujinx.Graphics.Shader
{
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
+ public readonly int Set;
public readonly int Binding;
public readonly byte Slot;
public readonly byte SbCbSlot;
public readonly ushort SbCbOffset;
public readonly BufferUsageFlags Flags;
- public BufferDescriptor(int binding, int slot)
+ public BufferDescriptor(int set, int binding, int slot)
{
+ Set = set;
Binding = binding;
Slot = (byte)slot;
SbCbSlot = 0;
@@ -19,8 +21,9 @@ namespace Ryujinx.Graphics.Shader
Flags = BufferUsageFlags.None;
}
- public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset, BufferUsageFlags flags)
+ public BufferDescriptor(int set, int binding, int slot, int sbCbSlot, int sbCbOffset, BufferUsageFlags flags)
{
+ Set = set;
Binding = binding;
Slot = (byte)slot;
SbCbSlot = (byte)sbCbSlot;