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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.OpenGL/Pipeline.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Pipeline.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Pipeline.cs b/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 0757fcd9..6d066bb6 100644
--- a/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -958,6 +958,11 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
+ {
+ (array as ImageArray).Bind(binding);
+ }
+
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
_elementsType = type.Convert();
@@ -1302,6 +1307,10 @@ namespace Ryujinx.Graphics.OpenGL
}
}
+ public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
+ {
+ (array as TextureArray).Bind(binding);
+ }
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{