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authorgdkchan <gab.dark.100@gmail.com>2024-08-12 17:45:25 -0300
committerGitHub <noreply@github.com>2024-08-12 17:45:25 -0300
commit4f75e26ec7e61e606f812bd0149eef69bdc8a4ea (patch)
treed168984a627c9303b10da7b5b3157e6597502e7e /src/Ryujinx.Graphics.OpenGL/Image
parent8d8983049ea23af0600e077b6389e2cd5de74c38 (diff)
Clamp amount of mipmap levels to max allowed for all backends (#7197)
* Clamp amount of mipmap levels to max allowed for all backends * XML docs * Remove using
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Image')
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs2
-rw-r--r--src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
index 79c6cb68..0ebafb04 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
@@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
}
- int levels = Info.GetLevelsClamped();
+ int levels = Info.Levels;
switch (Info.Target)
{
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
index 8a18e613..946eb755 100644
--- a/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
+++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureView.cs
@@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
pixelInternalFormat = format.PixelInternalFormat;
}
- int levels = Info.GetLevelsClamped();
+ int levels = Info.Levels;
GL.TextureView(
Handle,
@@ -267,7 +267,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
public unsafe PinnedSpan<byte> GetData()
{
int size = 0;
- int levels = Info.GetLevelsClamped();
+ int levels = Info.Levels;
for (int level = 0; level < levels; level++)
{
@@ -426,7 +426,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
faces = 6;
}
- int levels = Info.GetLevelsClamped();
+ int levels = Info.Levels;
for (int level = 0; level < levels; level++)
{
@@ -716,7 +716,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
int width = Info.Width;
int height = Info.Height;
int depth = Info.Depth;
- int levels = Info.GetLevelsClamped();
+ int levels = Info.Levels;
int offset = 0;