diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
| commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
| tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.OpenGL/Image | |
| parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) | |
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/Image')
| -rw-r--r-- | src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs | 67 | ||||
| -rw-r--r-- | src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs | 52 |
2 files changed, 119 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs b/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs new file mode 100644 index 00000000..1c5acedf --- /dev/null +++ b/src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs @@ -0,0 +1,67 @@ +using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.GAL; +using System; + +namespace Ryujinx.Graphics.OpenGL.Image +{ + class ImageArray : IImageArray + { + private record struct TextureRef + { + public int Handle; + public Format Format; + } + + private readonly TextureRef[] _images; + + public ImageArray(int size) + { + _images = new TextureRef[size]; + } + + public void SetFormats(int index, GAL.Format[] imageFormats) + { + for (int i = 0; i < imageFormats.Length; i++) + { + _images[index + i].Format = imageFormats[i]; + } + } + + public void SetImages(int index, ITexture[] images) + { + for (int i = 0; i < images.Length; i++) + { + ITexture image = images[i]; + + if (image is TextureBase imageBase) + { + _images[index + i].Handle = imageBase.Handle; + } + else + { + _images[index + i].Handle = 0; + } + } + } + + public void Bind(int baseBinding) + { + for (int i = 0; i < _images.Length; i++) + { + if (_images[i].Handle == 0) + { + GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8); + } + else + { + SizedInternalFormat format = FormatTable.GetImageFormat(_images[i].Format); + + if (format != 0) + { + GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, TextureAccess.ReadWrite, format); + } + } + } + } + } +} diff --git a/src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs b/src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs new file mode 100644 index 00000000..d70b0a00 --- /dev/null +++ b/src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs @@ -0,0 +1,52 @@ +using Ryujinx.Graphics.GAL; + +namespace Ryujinx.Graphics.OpenGL.Image +{ + class TextureArray : ITextureArray + { + private record struct TextureRef + { + public TextureBase Texture; + public Sampler Sampler; + } + + private readonly TextureRef[] _textureRefs; + + public TextureArray(int size) + { + _textureRefs = new TextureRef[size]; + } + + public void SetSamplers(int index, ISampler[] samplers) + { + for (int i = 0; i < samplers.Length; i++) + { + _textureRefs[index + i].Sampler = samplers[i] as Sampler; + } + } + + public void SetTextures(int index, ITexture[] textures) + { + for (int i = 0; i < textures.Length; i++) + { + _textureRefs[index + i].Texture = textures[i] as TextureBase; + } + } + + public void Bind(int baseBinding) + { + for (int i = 0; i < _textureRefs.Length; i++) + { + if (_textureRefs[i].Texture != null) + { + _textureRefs[i].Texture.Bind(baseBinding + i); + _textureRefs[i].Sampler?.Bind(baseBinding + i); + } + else + { + TextureBase.ClearBinding(baseBinding + i); + } + } + } + } +} |
