diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs b/src/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs new file mode 100644 index 00000000..764ea715 --- /dev/null +++ b/src/Ryujinx.Graphics.OpenGL/BackgroundContextWorker.cs @@ -0,0 +1,91 @@ +using Ryujinx.Common; +using System; +using System.Collections.Generic; +using System.Threading; + +namespace Ryujinx.Graphics.OpenGL +{ + unsafe class BackgroundContextWorker : IDisposable + { + [ThreadStatic] + public static bool InBackground; + private Thread _thread; + private bool _running; + + private AutoResetEvent _signal; + private Queue<Action> _work; + private ObjectPool<ManualResetEventSlim> _invokePool; + private readonly IOpenGLContext _backgroundContext; + + public BackgroundContextWorker(IOpenGLContext backgroundContext) + { + _backgroundContext = backgroundContext; + _running = true; + + _signal = new AutoResetEvent(false); + _work = new Queue<Action>(); + _invokePool = new ObjectPool<ManualResetEventSlim>(() => new ManualResetEventSlim(), 10); + + _thread = new Thread(Run); + _thread.Start(); + } + + private void Run() + { + InBackground = true; + + _backgroundContext.MakeCurrent(); + + while (_running) + { + Action action; + + lock (_work) + { + _work.TryDequeue(out action); + } + + if (action != null) + { + action(); + } + else + { + _signal.WaitOne(); + } + } + + _backgroundContext.Dispose(); + } + + public void Invoke(Action action) + { + ManualResetEventSlim actionComplete = _invokePool.Allocate(); + + lock (_work) + { + _work.Enqueue(() => + { + action(); + actionComplete.Set(); + }); + } + + _signal.Set(); + + actionComplete.Wait(); + actionComplete.Reset(); + + _invokePool.Release(actionComplete); + } + + public void Dispose() + { + _running = false; + _signal.Set(); + + _thread.Join(); + _signal.Dispose(); + } + } +}
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