diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2023-05-01 20:05:12 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-01 16:05:12 -0300 |
| commit | e18d258fa09379f31ca4310fbbe9e1869581d49f (patch) | |
| tree | c8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs | |
| parent | 36f10df775cf0c678548b97346432095823dfd8a (diff) | |
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush
Improve performance of TextureView GetData to buffer
Fix copy/sync ordering
Fix minor bug
Make this actually work
WIP host mapping stuff
* Fix usage flags
* message
* Cleanup 1
* Fix rebase
* Fix
* Improve pre-flush rules
* Fix pre-flush
* A lot of cleanup
* Use the host memory bits
* Select the correct memory type
* Cleanup TextureGroupHandle
* Missing comment
* Remove debugging logs
* Revert BufferHandle _value access modifier
* One interrupt action at a time.
* Support D32S8 to D24S8 conversion, safeguards
* Interrupt cannot happen in sync handle's lock
Waitable needs to be checked twice now, but this should stop it from deadlocking.
* Remove unused using
* Address some feedback
* Address feedback
* Address more feedback
* Address more feedback
* Improve sync rules
Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs new file mode 100644 index 00000000..d470d2f0 --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs @@ -0,0 +1,22 @@ +namespace Ryujinx.Graphics.Gpu.Synchronization +{ + /// <summary> + /// This interface indicates that a class can be registered for a sync action. + /// </summary> + interface ISyncActionHandler + { + /// <summary> + /// Action to be performed when some synchronizing action is reached after modification. + /// Generally used to register read/write tracking to flush resources from GPU when their memory is used. + /// </summary> + /// <param name="syncpoint">True if the action is a guest syncpoint</param> + /// <returns>True if the action is to be removed, false otherwise</returns> + bool SyncAction(bool syncpoint); + + /// <summary> + /// Action to be performed immediately before sync is created. + /// </summary> + /// <param name="syncpoint">True if the action is a guest syncpoint</param> + void SyncPreAction(bool syncpoint) { } + } +} |
