aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs
diff options
context:
space:
mode:
authorriperiperi <rhy3756547@hotmail.com>2023-05-01 20:05:12 +0100
committerGitHub <noreply@github.com>2023-05-01 16:05:12 -0300
commite18d258fa09379f31ca4310fbbe9e1869581d49f (patch)
treec8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs
parent36f10df775cf0c678548b97346432095823dfd8a (diff)
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs b/src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs
new file mode 100644
index 00000000..d470d2f0
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/Synchronization/ISyncActionHandler.cs
@@ -0,0 +1,22 @@
+namespace Ryujinx.Graphics.Gpu.Synchronization
+{
+ /// <summary>
+ /// This interface indicates that a class can be registered for a sync action.
+ /// </summary>
+ interface ISyncActionHandler
+ {
+ /// <summary>
+ /// Action to be performed when some synchronizing action is reached after modification.
+ /// Generally used to register read/write tracking to flush resources from GPU when their memory is used.
+ /// </summary>
+ /// <param name="syncpoint">True if the action is a guest syncpoint</param>
+ /// <returns>True if the action is to be removed, false otherwise</returns>
+ bool SyncAction(bool syncpoint);
+
+ /// <summary>
+ /// Action to be performed immediately before sync is created.
+ /// </summary>
+ /// <param name="syncpoint">True if the action is a guest syncpoint</param>
+ void SyncPreAction(bool syncpoint) { }
+ }
+}