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authorgdkchan <gab.dark.100@gmail.com>2023-07-29 18:47:03 -0300
committerGitHub <noreply@github.com>2023-07-29 18:47:03 -0300
commitf95b7c58779f01d9077996da67953d8d9acd058c (patch)
treeb0be466b2e52f966620aa2e0acb4524d28da1b22 /src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
parenteb528ae0f05f057e671eb9e92f44f1caa9bcc84b (diff)
Fix incorrect fragment origin when YNegate is enabled (#4673)
* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index 775bfb2a..b33f96c5 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -540,6 +540,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
return false;
}
+ if (graphicsState.YNegateEnabled != GraphicsState.YNegateEnabled)
+ {
+ return false;
+ }
+
return Matches(channel, ref poolState, checkTextures, isCompute: false);
}