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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2023-07-02 02:47:54 +0200
committerGitHub <noreply@github.com>2023-07-02 02:47:54 +0200
commit3b46bb73f781a011705ecbc8a1d3207dfb145829 (patch)
tree1d5d2714c7001775b512bc14ce91a1ebbfc808df /src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs
parent2457cfc9118a6ebb6008945c919edfd8b46af5e7 (diff)
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs
index 651dfd26..32d92223 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderAddresses.cs
@@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
struct ShaderAddresses : IEquatable<ShaderAddresses>
{
-#pragma warning disable CS0649
+#pragma warning disable CS0649 // Field is never assigned to
public ulong VertexA;
public ulong VertexB;
public ulong TessControl;
@@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="other">Shader addresses structure to compare with</param>
/// <returns>True if they are equal, false otherwise</returns>
- public override bool Equals(object other)
+ public readonly override bool Equals(object other)
{
return other is ShaderAddresses addresses && Equals(addresses);
}
@@ -33,21 +33,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="other">Shader addresses structure to compare with</param>
/// <returns>True if they are equal, false otherwise</returns>
- public bool Equals(ShaderAddresses other)
+ public readonly bool Equals(ShaderAddresses other)
{
- return VertexA == other.VertexA &&
- VertexB == other.VertexB &&
- TessControl == other.TessControl &&
+ return VertexA == other.VertexA &&
+ VertexB == other.VertexB &&
+ TessControl == other.TessControl &&
TessEvaluation == other.TessEvaluation &&
- Geometry == other.Geometry &&
- Fragment == other.Fragment;
+ Geometry == other.Geometry &&
+ Fragment == other.Fragment;
}
/// <summary>
/// Computes hash code from the addresses.
/// </summary>
/// <returns>Hash code</returns>
- public override int GetHashCode()
+ public readonly override int GetHashCode()
{
return HashCode.Combine(VertexA, VertexB, TessControl, TessEvaluation, Geometry, Fragment);
}
@@ -61,4 +61,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
return MemoryMarshal.CreateSpan(ref VertexA, Unsafe.SizeOf<ShaderAddresses>() / sizeof(ulong));
}
}
-} \ No newline at end of file
+}