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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
new file mode 100644
index 00000000..0e8e979c
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+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
@@ -0,0 +1,61 @@
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+ /// <summary>
+ /// State used by the <see cref="GpuAccessor"/>.
+ /// </summary>
+ class GpuAccessorState
+ {
+ /// <summary>
+ /// GPU texture pool state.
+ /// </summary>
+ public readonly GpuChannelPoolState PoolState;
+
+ /// <summary>
+ /// GPU compute state, for compute shaders.
+ /// </summary>
+ public readonly GpuChannelComputeState ComputeState;
+
+ /// <summary>
+ /// GPU graphics state, for vertex, tessellation, geometry and fragment shaders.
+ /// </summary>
+ public readonly GpuChannelGraphicsState GraphicsState;
+
+ /// <summary>
+ /// Shader specialization state (shared by all stages).
+ /// </summary>
+ public readonly ShaderSpecializationState SpecializationState;
+
+ /// <summary>
+ /// Transform feedback information, if the shader uses transform feedback. Otherwise, should be null.
+ /// </summary>
+ public readonly TransformFeedbackDescriptor[] TransformFeedbackDescriptors;
+
+ /// <summary>
+ /// Shader resource counts (shared by all stages).
+ /// </summary>
+ public readonly ResourceCounts ResourceCounts;
+
+ /// <summary>
+ /// Creates a new GPU accessor state.
+ /// </summary>
+ /// <param name="poolState">GPU texture pool state</param>
+ /// <param name="computeState">GPU compute state, for compute shaders</param>
+ /// <param name="graphicsState">GPU graphics state, for vertex, tessellation, geometry and fragment shaders</param>
+ /// <param name="specializationState">Shader specialization state (shared by all stages)</param>
+ /// <param name="transformFeedbackDescriptors">Transform feedback information, if the shader uses transform feedback. Otherwise, should be null</param>
+ public GpuAccessorState(
+ GpuChannelPoolState poolState,
+ GpuChannelComputeState computeState,
+ GpuChannelGraphicsState graphicsState,
+ ShaderSpecializationState specializationState,
+ TransformFeedbackDescriptor[] transformFeedbackDescriptors = null)
+ {
+ PoolState = poolState;
+ GraphicsState = graphicsState;
+ ComputeState = computeState;
+ SpecializationState = specializationState;
+ TransformFeedbackDescriptors = transformFeedbackDescriptors;
+ ResourceCounts = new ResourceCounts();
+ }
+ }
+} \ No newline at end of file