aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs29
1 files changed, 22 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 95763f31..1d22ab93 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -72,6 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
{
int size = Math.Max(minimumSize, 0x1000 - (int)(address & 0xfff));
+
return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
}
@@ -119,6 +120,27 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
}
+ /// <inheritdoc/>
+ public SamplerType QuerySamplerType(int handle, int cbufSlot)
+ {
+ _state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
+ return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
+ }
+
+ /// <inheritdoc/>
+ public int QueryTextureArrayLengthFromBuffer(int slot)
+ {
+ int size = _compute
+ ? _channel.BufferManager.GetComputeUniformBufferSize(slot)
+ : _channel.BufferManager.GetGraphicsUniformBufferSize(_stageIndex, slot);
+
+ int arrayLength = size / Constants.TextureHandleSizeInBytes;
+
+ _state.SpecializationState?.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength);
+
+ return arrayLength;
+ }
+
//// <inheritdoc/>
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
{
@@ -128,13 +150,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <inheritdoc/>
- public SamplerType QuerySamplerType(int handle, int cbufSlot)
- {
- _state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
- return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
- }
-
- /// <inheritdoc/>
public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
{
_state.SpecializationState?.RecordTextureCoordNormalized(_stageIndex, handle, cbufSlot);