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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs
index ba23f70e..d5abb9e5 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs
@@ -21,6 +21,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
InvalidCb1DataLength,
/// <summary>
+ /// The cache is missing the length of a texture array used by the shader.
+ /// </summary>
+ MissingTextureArrayLength,
+
+ /// <summary>
/// The cache is missing the descriptor of a texture used by the shader.
/// </summary>
MissingTextureDescriptor,
@@ -60,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
DiskCacheLoadResult.Success => "No error.",
DiskCacheLoadResult.NoAccess => "Could not access the cache file.",
DiskCacheLoadResult.InvalidCb1DataLength => "Constant buffer 1 data length is too low.",
+ DiskCacheLoadResult.MissingTextureArrayLength => "Texture array length missing from the cache file.",
DiskCacheLoadResult.MissingTextureDescriptor => "Texture descriptor missing from the cache file.",
DiskCacheLoadResult.FileCorruptedGeneric => "The cache file is corrupted.",
DiskCacheLoadResult.FileCorruptedInvalidMagic => "Magic check failed, the cache file is corrupted.",