aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2024-05-26 13:30:19 -0300
committerGitHub <noreply@github.com>2024-05-26 13:30:19 -0300
commit53d096e392d85106a41d8edad1dcda5cce7446a2 (patch)
tree38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
parent4cc00bb4b1b777734151cab5570d622fbfefa49f (diff)
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
index a80dcbc8..51be00b6 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
@@ -62,6 +62,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
var result = new TextureBindingInfo(
target,
+ descriptor.Set,
descriptor.Binding,
descriptor.ArrayLength,
descriptor.CbufSlot,
@@ -90,6 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
var result = new TextureBindingInfo(
target,
format,
+ descriptor.Set,
descriptor.Binding,
descriptor.ArrayLength,
descriptor.CbufSlot,