diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-03-26 23:33:24 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-26 23:33:24 -0300 |
| commit | b323a017385ac6e08db4025fe4ef1bfbb41607ab (patch) | |
| tree | 33392d69cea70232cb0342e38a924dc31fb22719 /src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs | |
| parent | f6d24449b6e1ebe753c0a8095a435820c0948f19 (diff) | |
Implement host tracked memory manager mode (#6356)
* Add host tracked memory manager mode
* Skipping flush is no longer needed
* Formatting + revert unrelated change
* LightningJit: Ensure that dest register is saved for load ops that do partial updates
* avoid allocations when doing address space lookup
Add missing improvement
* IsRmwMemory -> IsPartialRegisterUpdateMemory
* Ensure we iterate all private allocations in range
* PR feedback and potential fixes
* Simplified bridges a lot
* Skip calling SignalMappingChanged if Guest is true
* Late map bridge too
* Force address masking for prefetch instructions
* Reprotection for bridges
* Move partition list validation to separate debug method
* Move host tracked related classes to HostTracked folder
* New HostTracked namespace
* Move host tracked modes to the end of enum to avoid PPTC invalidation
---------
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs b/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs index cca02bb1..ce970fab 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/PhysicalMemory.cs @@ -24,11 +24,6 @@ namespace Ryujinx.Graphics.Gpu.Memory private int _referenceCount; /// <summary> - /// Indicates whenever the memory manager supports 4KB pages. - /// </summary> - public bool Supports4KBPages => _cpuMemory.Supports4KBPages; - - /// <summary> /// In-memory shader cache. /// </summary> public ShaderCache ShaderCache { get; } |
