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authorgdkchan <gab.dark.100@gmail.com>2024-04-07 18:25:55 -0300
committerGitHub <noreply@github.com>2024-04-07 18:25:55 -0300
commit3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch)
treea4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
parent808803d97a0c06809bf000687c252f960048fcf0 (diff)
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs23
1 files changed, 22 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
index aed3268a..cf783ef2 100644
--- a/src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
+++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
@@ -1,12 +1,13 @@
using Ryujinx.Graphics.Shader;
using Ryujinx.Memory.Range;
+using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Memory range used for buffers.
/// </summary>
- readonly struct BufferBounds
+ readonly struct BufferBounds : IEquatable<BufferBounds>
{
/// <summary>
/// Physical memory ranges where the buffer is mapped.
@@ -33,5 +34,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
Range = range;
Flags = flags;
}
+
+ public override bool Equals(object obj)
+ {
+ return obj is BufferBounds bounds && Equals(bounds);
+ }
+
+ public bool Equals(BufferBounds bounds)
+ {
+ return Range == bounds.Range && Flags == bounds.Flags;
+ }
+
+ public bool Equals(ref BufferBounds bounds)
+ {
+ return Range == bounds.Range && Flags == bounds.Flags;
+ }
+
+ public override int GetHashCode()
+ {
+ return HashCode.Combine(Range, Flags);
+ }
}
}