diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-09-17 15:52:30 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-17 15:52:30 -0300 |
| commit | eb8132b627d3c0285dd199f4e40c6f3800bdb22d (patch) | |
| tree | 970a119909a0dd901bbd8cb5454b725a08e329b3 /src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | |
| parent | ccf96bf5e673456ec80f72725e4c9afa4e4c5a85 (diff) | |
Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool
* Delete old image format override code
* New format incompatible alias
* Missing bounds check
* GetForBinding now takes FormatInfo
* Make FormatInfo struct more compact
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 35 |
1 files changed, 8 insertions, 27 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index 9f1f60d9..ad018f15 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -522,7 +522,7 @@ namespace Ryujinx.Graphics.Gpu.Image // Ensure that the buffer texture is using the correct buffer as storage. // Buffers are frequently re-created to accommodate larger data, so we need to re-bind // to ensure we're not using a old buffer that was already deleted. - _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, bindingInfo.Format, false); + _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, false); // Cache is not used for buffer texture, it must always rebind. state.CachedTexture = null; @@ -616,6 +616,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (!poolModified && state.TextureHandle == textureId && + state.ImageFormat == bindingInfo.FormatInfo.Format && state.CachedTexture != null && state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence) { @@ -629,26 +630,22 @@ namespace Ryujinx.Graphics.Gpu.Image cachedTexture.SignalModified(); } - Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format; - - if (state.ImageFormat != format || - ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && - UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))) + if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)) { ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target); state.Texture = hostTextureRebind; - state.ImageFormat = format; - _context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind, format); + _context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTextureRebind); } continue; } state.TextureHandle = textureId; + state.ImageFormat = bindingInfo.FormatInfo.Format; - ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture); + ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, bindingInfo.FormatInfo, out Texture texture); specStateMatches &= specState.MatchesImage(stage, index, descriptor); @@ -660,14 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Image // Buffers are frequently re-created to accommodate larger data, so we need to re-bind // to ensure we're not using a old buffer that was already deleted. - Format format = bindingInfo.Format; - - if (format == 0 && texture != null) - { - format = texture.Format; - } - - _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, format, true); + _channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, true); // Cache is not used for buffer texture, it must always rebind. state.CachedTexture = null; @@ -689,16 +679,7 @@ namespace Ryujinx.Graphics.Gpu.Image { state.Texture = hostTexture; - Format format = bindingInfo.Format; - - if (format == 0 && texture != null) - { - format = texture.Format; - } - - state.ImageFormat = format; - - _context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture, format); + _context.Renderer.Pipeline.SetImage(stage, bindingInfo.Binding, hostTexture); } state.CachedTexture = texture; |
