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authorgdkchan <gab.dark.100@gmail.com>2024-05-26 13:30:19 -0300
committerGitHub <noreply@github.com>2024-05-26 13:30:19 -0300
commit53d096e392d85106a41d8edad1dcda5cce7446a2 (patch)
tree38fcf4a50e666c96c5c0ea133201f0b390bd14eb /src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
parent4cc00bb4b1b777734151cab5570d622fbfefa49f (diff)
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
index ba895c60..31abc21e 100644
--- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
+++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
@@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Image
public Format Format { get; }
/// <summary>
+ /// Shader texture host set index.
+ /// </summary>
+ public int Set { get; }
+
+ /// <summary>
/// Shader texture host binding point.
/// </summary>
public int Binding { get; }
@@ -54,15 +59,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="target">The shader sampler target type</param>
/// <param name="format">Format of the image as declared on the shader</param>
+ /// <param name="set">Shader texture host set index</param>
/// <param name="binding">The shader texture binding point</param>
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
- public TextureBindingInfo(Target target, Format format, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
+ public TextureBindingInfo(Target target, Format format, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
{
Target = target;
Format = format;
+ Set = set;
Binding = binding;
ArrayLength = arrayLength;
CbufSlot = cbufSlot;
@@ -74,6 +81,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Constructs the texture binding information structure.
/// </summary>
/// <param name="target">The shader sampler target type</param>
+ /// <param name="set">Shader texture host set index</param>
/// <param name="binding">The shader texture binding point</param>
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
@@ -82,12 +90,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="isSamplerOnly">Indicates that the binding is for a sampler</param>
public TextureBindingInfo(
Target target,
+ int set,
int binding,
int arrayLength,
int cbufSlot,
int handle,
TextureUsageFlags flags,
- bool isSamplerOnly) : this(target, 0, binding, arrayLength, cbufSlot, handle, flags)
+ bool isSamplerOnly) : this(target, 0, set, binding, arrayLength, cbufSlot, handle, flags)
{
IsSamplerOnly = isSamplerOnly;
}