diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2024-04-07 18:25:55 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-07 18:25:55 -0300 |
| commit | 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb (patch) | |
| tree | a4652499c089b0853e39c382cad82a9db4d6ad08 /src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs | |
| parent | 808803d97a0c06809bf000687c252f960048fcf0 (diff) | |
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan
* Shader cache version bump
* Format whitespace
* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout
* Handle array textures with different types on the same buffer
* Somewhat better caching system
* Avoid useless buffer data modification checks
* Move redundant bindings update checking to the backend
* Fix an issue where texture arrays would get the same bindings across stages on Vulkan
* Backport some fixes from part 2
* Fix typo
* PR feedback
* Format whitespace
* Add some missing XML docs
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs index 606842d6..12a457db 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs @@ -25,6 +25,11 @@ namespace Ryujinx.Graphics.Gpu.Image public int Binding { get; } /// <summary> + /// For array of textures, this indicates the length of the array. A value of one indicates it is not an array. + /// </summary> + public int ArrayLength { get; } + + /// <summary> /// Constant buffer slot with the texture handle. /// </summary> public int CbufSlot { get; } @@ -45,14 +50,16 @@ namespace Ryujinx.Graphics.Gpu.Image /// <param name="target">The shader sampler target type</param> /// <param name="format">Format of the image as declared on the shader</param> /// <param name="binding">The shader texture binding point</param> + /// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param> /// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param> /// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param> /// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param> - public TextureBindingInfo(Target target, Format format, int binding, int cbufSlot, int handle, TextureUsageFlags flags) + public TextureBindingInfo(Target target, Format format, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) { Target = target; Format = format; Binding = binding; + ArrayLength = arrayLength; CbufSlot = cbufSlot; Handle = handle; Flags = flags; @@ -63,10 +70,11 @@ namespace Ryujinx.Graphics.Gpu.Image /// </summary> /// <param name="target">The shader sampler target type</param> /// <param name="binding">The shader texture binding point</param> + /// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param> /// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param> /// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param> /// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param> - public TextureBindingInfo(Target target, int binding, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, cbufSlot, handle, flags) + public TextureBindingInfo(Target target, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, arrayLength, cbufSlot, handle, flags) { } } |
