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authorTSR Berry <20988865+TSRBerry@users.noreply.github.com>2023-04-08 01:22:00 +0200
committerMary <thog@protonmail.com>2023-04-27 23:51:14 +0200
commitcee712105850ac3385cd0091a923438167433f9f (patch)
tree4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Gpu/GpuChannel.cs
parentcd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff)
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/GpuChannel.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/GpuChannel.cs148
1 files changed, 148 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/GpuChannel.cs b/src/Ryujinx.Graphics.Gpu/GpuChannel.cs
new file mode 100644
index 00000000..43fa8484
--- /dev/null
+++ b/src/Ryujinx.Graphics.Gpu/GpuChannel.cs
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+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Engine.GPFifo;
+using Ryujinx.Graphics.Gpu.Image;
+using Ryujinx.Graphics.Gpu.Memory;
+using System;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu
+{
+ /// <summary>
+ /// Represents a GPU channel.
+ /// </summary>
+ public class GpuChannel : IDisposable
+ {
+ private readonly GpuContext _context;
+ private readonly GPFifoDevice _device;
+ private readonly GPFifoProcessor _processor;
+ private MemoryManager _memoryManager;
+
+ /// <summary>
+ /// Channel buffer bindings manager.
+ /// </summary>
+ internal BufferManager BufferManager { get; }
+
+ /// <summary>
+ /// Channel texture bindings manager.
+ /// </summary>
+ internal TextureManager TextureManager { get; }
+
+ /// <summary>
+ /// Current channel memory manager.
+ /// </summary>
+ internal MemoryManager MemoryManager => _memoryManager;
+
+ /// <summary>
+ /// Host hardware capabilities from the GPU context.
+ /// </summary>
+ internal ref Capabilities Capabilities => ref _context.Capabilities;
+
+ /// <summary>
+ /// Creates a new instance of a GPU channel.
+ /// </summary>
+ /// <param name="context">GPU context that the channel belongs to</param>
+ internal GpuChannel(GpuContext context)
+ {
+ _context = context;
+ _device = context.GPFifo;
+ _processor = new GPFifoProcessor(context, this);
+ BufferManager = new BufferManager(context, this);
+ TextureManager = new TextureManager(context, this);
+ }
+
+ /// <summary>
+ /// Binds a memory manager to the channel.
+ /// All submitted and in-flight commands will use the specified memory manager for any memory operations.
+ /// </summary>
+ /// <param name="memoryManager">The new memory manager to be bound</param>
+ public void BindMemory(MemoryManager memoryManager)
+ {
+ var oldMemoryManager = Interlocked.Exchange(ref _memoryManager, memoryManager ?? throw new ArgumentNullException(nameof(memoryManager)));
+
+ memoryManager.Physical.IncrementReferenceCount();
+
+ if (oldMemoryManager != null)
+ {
+ oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
+ oldMemoryManager.Physical.DecrementReferenceCount();
+ oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
+ }
+
+ memoryManager.Physical.BufferCache.NotifyBuffersModified += BufferManager.Rebind;
+ memoryManager.MemoryUnmapped += MemoryUnmappedHandler;
+
+ // Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
+ TextureManager.ReloadPools();
+ memoryManager.Physical.BufferCache.QueuePrune();
+ }
+
+ /// <summary>
+ /// Memory mappings change event handler.
+ /// </summary>
+ /// <param name="sender">Memory manager where the mappings changed</param>
+ /// <param name="e">Information about the region that is being changed</param>
+ private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
+ {
+ TextureManager.ReloadPools();
+
+ var memoryManager = Volatile.Read(ref _memoryManager);
+ memoryManager?.Physical.BufferCache.QueuePrune();
+ }
+
+ /// <summary>
+ /// Writes data directly to the state of the specified class.
+ /// </summary>
+ /// <param name="classId">ID of the class to write the data into</param>
+ /// <param name="offset">State offset in bytes</param>
+ /// <param name="value">Value to be written</param>
+ public void Write(ClassId classId, int offset, uint value)
+ {
+ _processor.Write(classId, offset, (int)value);
+ }
+
+ /// <summary>
+ /// Push a GPFIFO entry in the form of a prefetched command buffer.
+ /// It is intended to be used by nvservices to handle special cases.
+ /// </summary>
+ /// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
+ public void PushHostCommandBuffer(int[] commandBuffer)
+ {
+ _device.PushHostCommandBuffer(_processor, commandBuffer);
+ }
+
+ /// <summary>
+ /// Pushes GPFIFO entries.
+ /// </summary>
+ /// <param name="entries">GPFIFO entries</param>
+ public void PushEntries(ReadOnlySpan<ulong> entries)
+ {
+ _device.PushEntries(_processor, entries);
+ }
+
+ /// <summary>
+ /// Disposes the GPU channel.
+ /// It's an error to use the GPU channel after disposal.
+ /// </summary>
+ public void Dispose()
+ {
+ _context.DeferredActions.Enqueue(Destroy);
+ }
+
+ /// <summary>
+ /// Performs disposal of the host GPU resources used by this channel, that are not shared.
+ /// This must only be called from the render thread.
+ /// </summary>
+ private void Destroy()
+ {
+ TextureManager.Dispose();
+
+ var oldMemoryManager = Interlocked.Exchange(ref _memoryManager, null);
+ if (oldMemoryManager != null)
+ {
+ oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
+ oldMemoryManager.Physical.DecrementReferenceCount();
+ oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
+ }
+ }
+ }
+}