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authorriperiperi <rhy3756547@hotmail.com>2023-05-01 20:05:12 +0100
committerGitHub <noreply@github.com>2023-05-01 16:05:12 -0300
commite18d258fa09379f31ca4310fbbe9e1869581d49f (patch)
treec8427df586f4385feef9b8d201a648aeb2afec1b /src/Ryujinx.Graphics.Gpu/Engine/Threed
parent36f10df775cf0c678548b97346432095823dfd8a (diff)
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
index caeee18e..1386071c 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ThreedClass.cs
@@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
+using Ryujinx.Graphics.Gpu.Synchronization;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@@ -254,7 +255,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
uint syncpointId = (uint)argument & 0xFFFF;
_context.AdvanceSequence();
- _context.CreateHostSyncIfNeeded(true, true);
+ _context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
_context.Synchronization.IncrementSyncpoint(syncpointId);
}