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authorriperiperi <rhy3756547@hotmail.com>2023-09-25 22:07:03 +0100
committerGitHub <noreply@github.com>2023-09-25 23:07:03 +0200
commitf6c3f1cdfdb9145634be3bfc54400f0d408f36dd (patch)
treeaa3de1c788717cd76f5990550dad0f3ab3d397bf /src/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs
parent8026e1c804fae39561087f9e04bd5c4eefa640fa (diff)
GPU: Discard data when getting texture before full clear (#5719)
* GPU: Discard data when getting texture before full clear * Fix rules and order of clear checks * Fix formatting
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs
index e575923d..58c7bdb4 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs
@@ -34,6 +34,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
UpdateDepthStencil = 1 << 3,
/// <summary>
+ /// Indicates that the data in the clip region can be discarded for the next use.
+ /// </summary>
+ DiscardClip = 1 << 4,
+
+ /// <summary>
/// Default update flags for draw.
/// </summary>
UpdateAll = UseControl | UpdateDepthStencil,