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authorgdkchan <gab.dark.100@gmail.com>2023-06-10 18:31:38 -0300
committerGitHub <noreply@github.com>2023-06-10 18:31:38 -0300
commiteb0bb36bbfc3a4f5f2ac1c8721e192239f899a1d (patch)
treee43650855d28e8d49d7ad2d82466647263c3fe16 /src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
parent0e95a8271ac96b2c54907858140e2511a25a2b10 (diff)
Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs')
-rw-r--r--src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
index 7438ba03..9c4921c8 100644
--- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
+++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
@@ -539,6 +539,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
engine.UpdateState();
+ if (instanceCount > 1)
+ {
+ // Must be called after UpdateState as it assumes the shader state
+ // has already been set, and that bindings have been updated already.
+
+ _channel.BufferManager.SetInstancedDrawVertexCount(count);
+ }
+
if (indexed)
{
_context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance);
@@ -676,6 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
}
+ _channel.BufferManager.SetInstancedDrawVertexCount(_instancedIndexCount);
+
_context.Renderer.Pipeline.DrawIndexed(
_instancedIndexCount,
_instanceIndex + 1,
@@ -685,6 +695,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
else
{
+ _channel.BufferManager.SetInstancedDrawVertexCount(_instancedDrawStateCount);
+
_context.Renderer.Pipeline.Draw(
_instancedDrawStateCount,
_instanceIndex + 1,