diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-06-10 18:31:38 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-06-10 18:31:38 -0300 |
| commit | eb0bb36bbfc3a4f5f2ac1c8721e192239f899a1d (patch) | |
| tree | e43650855d28e8d49d7ad2d82466647263c3fe16 /src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs | |
| parent | 0e95a8271ac96b2c54907858140e2511a25a2b10 (diff) | |
Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support
* Stop doing some useless buffer updates and account for non-zero base instance
* Reduce redundant updates even more
* Update descriptor init logic to account for ResourceLayout
* Fix transform feedback and storage buffers not being updated in some cases
* Shader cache version bump
* PR feedback
* SetInstancedDrawVertexCount must be always called after UpdateState
* Minor typo
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs index 7438ba03..9c4921c8 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs @@ -539,6 +539,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed engine.UpdateState(); + if (instanceCount > 1) + { + // Must be called after UpdateState as it assumes the shader state + // has already been set, and that bindings have been updated already. + + _channel.BufferManager.SetInstancedDrawVertexCount(count); + } + if (indexed) { _context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance); @@ -676,6 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _channel.BufferManager.SetIndexBuffer(br, IndexType.UInt); } + _channel.BufferManager.SetInstancedDrawVertexCount(_instancedIndexCount); + _context.Renderer.Pipeline.DrawIndexed( _instancedIndexCount, _instanceIndex + 1, @@ -685,6 +695,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed } else { + _channel.BufferManager.SetInstancedDrawVertexCount(_instancedDrawStateCount); + _context.Renderer.Pipeline.Draw( _instancedDrawStateCount, _instanceIndex + 1, |
