diff options
| author | TSR Berry <20988865+TSRBerry@users.noreply.github.com> | 2023-04-08 01:22:00 +0200 |
|---|---|---|
| committer | Mary <thog@protonmail.com> | 2023-04-27 23:51:14 +0200 |
| commit | cee712105850ac3385cd0091a923438167433f9f (patch) | |
| tree | 4a5274b21d8b7f938c0d0ce18736d3f2993b11b1 /src/Ryujinx.Graphics.Gpu/Constants.cs | |
| parent | cd124bda587ef09668a971fa1cac1c3f0cfc9f21 (diff) | |
Move solution and projects to src
Diffstat (limited to 'src/Ryujinx.Graphics.Gpu/Constants.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.Gpu/Constants.cs | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Gpu/Constants.cs b/src/Ryujinx.Graphics.Gpu/Constants.cs new file mode 100644 index 00000000..1897f5d0 --- /dev/null +++ b/src/Ryujinx.Graphics.Gpu/Constants.cs @@ -0,0 +1,104 @@ +namespace Ryujinx.Graphics.Gpu +{ + /// <summary> + /// Common Maxwell GPU constants. + /// </summary> + static class Constants + { + /// <summary> + /// Maximum number of compute uniform buffers. + /// </summary> + /// <remarks> + /// This does not reflect the hardware count, the API will emulate some constant buffers using + /// global memory to make up for the low amount of compute constant buffers supported by hardware (only 8). + /// </remarks> + public const int TotalCpUniformBuffers = 17; // 8 hardware constant buffers + 9 emulated (14 available to the user). + + /// <summary> + /// Maximum number of compute storage buffers. + /// </summary> + /// <remarks> + /// The maximum number of storage buffers is API limited, the hardware supports an unlimited amount. + /// </remarks> + public const int TotalCpStorageBuffers = 16; + + /// <summary> + /// Maximum number of graphics uniform buffers. + /// </summary> + public const int TotalGpUniformBuffers = 18; + + /// <summary> + /// Maximum number of graphics storage buffers. + /// </summary> + /// <remarks> + /// The maximum number of storage buffers is API limited, the hardware supports an unlimited amount. + /// </remarks> + public const int TotalGpStorageBuffers = 16; + + /// <summary> + /// Maximum number of transform feedback buffers. + /// </summary> + public const int TotalTransformFeedbackBuffers = 4; + + /// <summary> + /// Maximum number of textures on a single shader stage. + /// </summary> + /// <remarks> + /// The maximum number of textures is API limited, the hardware supports an unlimited amount. + /// </remarks> + public const int TotalTextures = 32; + + /// <summary> + /// Maximum number of images on a single shader stage. + /// </summary> + /// <remarks> + /// The maximum number of images is API limited, the hardware supports an unlimited amount. + /// </remarks> + public const int TotalImages = 8; + + /// <summary> + /// Maximum number of render target color buffers. + /// </summary> + public const int TotalRenderTargets = 8; + + /// <summary> + /// Number of shader stages. + /// </summary> + public const int ShaderStages = 5; + + /// <summary> + /// Maximum number of vertex attributes. + /// </summary> + public const int TotalVertexAttribs = 16; // FIXME: Should be 32, but OpenGL only supports 16. + + /// <summary> + /// Maximum number of vertex buffers. + /// </summary> + public const int TotalVertexBuffers = 16; + + /// <summary> + /// Maximum number of viewports. + /// </summary> + public const int TotalViewports = 16; + + /// <summary> + /// Maximum size of gl_ClipDistance array in shaders. + /// </summary> + public const int TotalClipDistances = 8; + + /// <summary> + /// Byte alignment for texture stride. + /// </summary> + public const int StrideAlignment = 32; + + /// <summary> + /// Byte alignment for block linear textures + /// </summary> + public const int GobAlignment = 64; + + /// <summary> + /// Expected byte alignment for storage buffers + /// </summary> + public const int StorageAlignment = 16; + } +}
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