aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Graphics.GAL
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2024-04-22 15:05:55 -0300
committerGitHub <noreply@github.com>2024-04-22 15:05:55 -0300
commitc6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 (patch)
treee1c048d390867e8c9403904498184e3a64277e49 /src/Ryujinx.Graphics.GAL
parent9b94662b4bb2ebf846e1baf45ba8097fcd7da684 (diff)
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.GAL')
-rw-r--r--src/Ryujinx.Graphics.GAL/Capabilities.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Capabilities.cs b/src/Ryujinx.Graphics.GAL/Capabilities.cs
index dc927eab..70736fbd 100644
--- a/src/Ryujinx.Graphics.GAL/Capabilities.cs
+++ b/src/Ryujinx.Graphics.GAL/Capabilities.cs
@@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsMismatchingViewFormat;
public readonly bool SupportsCubemapView;
public readonly bool SupportsNonConstantTextureOffset;
+ public readonly bool SupportsSeparateSampler;
public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence;
public readonly bool SupportsShaderFloat64;
@@ -92,6 +93,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsMismatchingViewFormat,
bool supportsCubemapView,
bool supportsNonConstantTextureOffset,
+ bool supportsSeparateSampler,
bool supportsShaderBallot,
bool supportsShaderBarrierDivergence,
bool supportsShaderFloat64,
@@ -144,6 +146,7 @@ namespace Ryujinx.Graphics.GAL
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
SupportsCubemapView = supportsCubemapView;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
+ SupportsSeparateSampler = supportsSeparateSampler;
SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
SupportsShaderFloat64 = supportsShaderFloat64;