diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-05-21 14:04:21 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-21 14:04:21 -0300 |
| commit | 5626f2ca1c49342b20772224f956147df6957b5a (patch) | |
| tree | 9e60d080754e3686d75cc8606db5967126d2c1b9 /src/Ryujinx.Graphics.GAL/ShaderSource.cs | |
| parent | 402f05b8ef013807997589ecc0a8ff50267dcd23 (diff) | |
Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout
* Part 1: Use new ResourceSegments array on UpdateAndBind
* Part 2: Use ResourceLayout to build PipelineLayout
* Delete old code
* XML docs
* Fix shader cache load NRE
* Fix typo
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/ShaderSource.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/ShaderSource.cs | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/Ryujinx.Graphics.GAL/ShaderSource.cs b/src/Ryujinx.Graphics.GAL/ShaderSource.cs index 91d3a632..773c0a8a 100644 --- a/src/Ryujinx.Graphics.GAL/ShaderSource.cs +++ b/src/Ryujinx.Graphics.GAL/ShaderSource.cs @@ -7,24 +7,22 @@ namespace Ryujinx.Graphics.GAL { public string Code { get; } public byte[] BinaryCode { get; } - public ShaderBindings Bindings { get; } public ShaderStage Stage { get; } public TargetLanguage Language { get; } - public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) + public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language) { Code = code; BinaryCode = binaryCode; - Bindings = bindings; Stage = stage; Language = language; } - public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language) + public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language) { } - public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language) + public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language) { } } |
