diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2023-05-21 14:04:21 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-21 14:04:21 -0300 |
| commit | 5626f2ca1c49342b20772224f956147df6957b5a (patch) | |
| tree | 9e60d080754e3686d75cc8606db5967126d2c1b9 /src/Ryujinx.Graphics.GAL/ShaderInfo.cs | |
| parent | 402f05b8ef013807997589ecc0a8ff50267dcd23 (diff) | |
Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout
* Part 1: Use new ResourceSegments array on UpdateAndBind
* Part 2: Use ResourceLayout to build PipelineLayout
* Delete old code
* XML docs
* Fix shader cache load NRE
* Fix typo
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/ShaderInfo.cs')
| -rw-r--r-- | src/Ryujinx.Graphics.GAL/ShaderInfo.cs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/Ryujinx.Graphics.GAL/ShaderInfo.cs b/src/Ryujinx.Graphics.GAL/ShaderInfo.cs index b4c87117..643f1bc5 100644 --- a/src/Ryujinx.Graphics.GAL/ShaderInfo.cs +++ b/src/Ryujinx.Graphics.GAL/ShaderInfo.cs @@ -3,19 +3,22 @@ namespace Ryujinx.Graphics.GAL public struct ShaderInfo { public int FragmentOutputMap { get; } + public ResourceLayout ResourceLayout { get; } public ProgramPipelineState? State { get; } public bool FromCache { get; set; } - public ShaderInfo(int fragmentOutputMap, ProgramPipelineState state, bool fromCache = false) + public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false) { FragmentOutputMap = fragmentOutputMap; + ResourceLayout = resourceLayout; State = state; FromCache = fromCache; } - public ShaderInfo(int fragmentOutputMap, bool fromCache = false) + public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false) { FragmentOutputMap = fragmentOutputMap; + ResourceLayout = resourceLayout; State = null; FromCache = fromCache; } |
